Here is a list of all documented class members with links to the class documentation for each member:
- r -
- r : GuiNavItem, PixelColor
- radius : GuiControlSpot, GuiTheme
- registerBackend() : Logger
- registryNext : Thread
- release() : GuiMeshCache
- reload() : GuiImageData
- removable : OgcFatSlotDescriptor, StorageDevice
- remove() : GuiElement, GuiLayout, GuiWindow
- removeAll() : GuiWindow
- removeOnDestroy : GuiElement
- render() : OgcVideoDriver, VideoDriver, WutVideoDriver
- renderOffsetMax : GlyphData
- renderOffsetMin : GlyphData
- renderOffsetX : GlyphData
- renderOffsetY : GlyphData
- requestExit() : GameCubePlatform, Platform, WiiPlatform, WutPlatform
- requestStop() : Thread
- reset() : LowPassFilter, OneEuroFilter
- resetFrame() : ColorShader, Texture2DShader
- resetState() : GuiButton, GuiElement, GuiFileBrowser, GuiOptionBrowser, GuiWindow
- resetText() : GuiButton, GuiElement, GuiOptionBrowser, GuiText, GuiWindow
- resume() : GuiSound, Thread
- resumeStream() : AudioDriver, OgcAudioDriver, WutAudioDriver
- resumeThread() : OgcThreadDriver, ThreadDriver, WutThreadDriver
- resumeVoice() : AudioDriver, OgcAudioDriver, WutAudioDriver
- retireMesh() : WutVideoDriver
- right() : InputController
- roll : InputPadData
- rowStyle() : GuiTheme
- rumble : GuiElement
- rumbleEnabled : InputDriver