The universal input payload for UI elements. More...
#include <InputData.h>
Public Attributes | |
Unified state | |
The merged view across every connected profile; for each value the profile with the largest magnitude wins. | |
| uint32_t | buttons_d |
| Pressed this frame (down) | |
| uint32_t | buttons_h |
| Held this frame. | |
| uint32_t | buttons_r |
| Released this frame. | |
| float | stickX |
| Left analog stick X, -1.0 to 1.0. | |
| float | stickY |
| Left analog stick Y, -1.0 to 1.0. | |
| float | substickX |
| Right analog stick (C-Stick) X, -1.0 to 1.0. | |
| float | substickY |
| Right analog stick (C-Stick) Y, -1.0 to 1.0. | |
| float | gforceX |
| Accelerometer X (Wiimote/Nunchuk/GamePad) | |
| float | gforceY |
| Accelerometer Y. | |
| float | gforceZ |
| Accelerometer Z. | |
| float | pitch |
| Controller orientation pitch (Wiimote/Nunchuk) | |
| float | roll |
| Controller orientation roll. | |
| float | yaw |
| Controller orientation yaw. | |
| uint32_t | battery_level |
| Controller battery level as reported by the backend. | |
| float | cursor_x |
| Pointer X on the design canvas (Wiimote IR / GamePad touch) | |
| float | cursor_y |
| Pointer Y on the design canvas. | |
| float | cursor_angle |
| Pointer rotation (Wiimote roll) | |
| bool | validPointer |
| True if the IR pointer or touch is active on screen. | |
| bool | isTouch |
| True if input is direct touch (VPad) vs IR pointer. | |
Per-hardware-profile state | |
The same fields as above, indexed by GuiHardwareProfile, so a driver can report e.g. Wiimote buttons and a Nunchuk stick as separate contributors before they are merged. | |
| bool | hw_connected [INPUT_HW_MAX] |
| Profile is connected and contributing. | |
| uint32_t | hw_buttons_d [INPUT_HW_MAX] |
| Buttons pressed this frame, per profile. | |
| uint32_t | hw_buttons_h [INPUT_HW_MAX] |
| Buttons held this frame, per profile. | |
| uint32_t | hw_buttons_r [INPUT_HW_MAX] |
| Buttons released this frame, per profile. | |
| float | hw_stickX [INPUT_HW_MAX] |
| Left stick X, per profile. | |
| float | hw_stickY [INPUT_HW_MAX] |
| Left stick Y, per profile. | |
| float | hw_substickX [INPUT_HW_MAX] |
| Right stick X, per profile. | |
| float | hw_substickY [INPUT_HW_MAX] |
| Right stick Y, per profile. | |
| float | hw_triggerL [INPUT_HW_MAX] |
| Analog L trigger / shoulder, 0.0 - 1.0, per profile (GameCube, Classic, WUPC); 0 where the hardware has no analog trigger. | |
| float | hw_triggerR [INPUT_HW_MAX] |
| Analog R trigger / shoulder, 0.0 - 1.0, per profile. | |
| float | hw_gforceX [INPUT_HW_MAX] |
| Accelerometer X, per profile. | |
| float | hw_gforceY [INPUT_HW_MAX] |
| Accelerometer Y, per profile. | |
| float | hw_gforceZ [INPUT_HW_MAX] |
| Accelerometer Z, per profile. | |
| float | hw_pitch [INPUT_HW_MAX] |
| Orientation pitch, per profile. | |
| float | hw_roll [INPUT_HW_MAX] |
| Orientation roll, per profile. | |
| float | hw_yaw [INPUT_HW_MAX] |
| Orientation yaw, per profile. | |
The universal input payload for UI elements.
Generated by the driver layer and consumed by GuiElement::update().
Definition at line 57 of file InputData.h.
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inline |
Definition at line 104 of file InputData.h.
| uint32_t InputPadData::battery_level |
Controller battery level as reported by the backend.
Definition at line 74 of file InputData.h.
| uint32_t InputPadData::buttons_d |
Pressed this frame (down)
Definition at line 61 of file InputData.h.
| uint32_t InputPadData::buttons_h |
Held this frame.
Definition at line 62 of file InputData.h.
| uint32_t InputPadData::buttons_r |
Released this frame.
Definition at line 63 of file InputData.h.
| float InputPadData::cursor_angle |
Pointer rotation (Wiimote roll)
Definition at line 77 of file InputData.h.
| float InputPadData::cursor_x |
Pointer X on the design canvas (Wiimote IR / GamePad touch)
Definition at line 75 of file InputData.h.
| float InputPadData::cursor_y |
Pointer Y on the design canvas.
Definition at line 76 of file InputData.h.
| float InputPadData::gforceX |
Accelerometer X (Wiimote/Nunchuk/GamePad)
Definition at line 68 of file InputData.h.
| float InputPadData::gforceY |
Accelerometer Y.
Definition at line 69 of file InputData.h.
| float InputPadData::gforceZ |
Accelerometer Z.
Definition at line 70 of file InputData.h.
| uint32_t InputPadData::hw_buttons_d[INPUT_HW_MAX] |
Buttons pressed this frame, per profile.
Definition at line 86 of file InputData.h.
| uint32_t InputPadData::hw_buttons_h[INPUT_HW_MAX] |
Buttons held this frame, per profile.
Definition at line 87 of file InputData.h.
| uint32_t InputPadData::hw_buttons_r[INPUT_HW_MAX] |
Buttons released this frame, per profile.
Definition at line 88 of file InputData.h.
| bool InputPadData::hw_connected[INPUT_HW_MAX] |
Profile is connected and contributing.
Definition at line 85 of file InputData.h.
| float InputPadData::hw_gforceX[INPUT_HW_MAX] |
Accelerometer X, per profile.
Definition at line 96 of file InputData.h.
| float InputPadData::hw_gforceY[INPUT_HW_MAX] |
Accelerometer Y, per profile.
Definition at line 97 of file InputData.h.
| float InputPadData::hw_gforceZ[INPUT_HW_MAX] |
Accelerometer Z, per profile.
Definition at line 98 of file InputData.h.
| float InputPadData::hw_pitch[INPUT_HW_MAX] |
Orientation pitch, per profile.
Definition at line 99 of file InputData.h.
| float InputPadData::hw_roll[INPUT_HW_MAX] |
Orientation roll, per profile.
Definition at line 100 of file InputData.h.
| float InputPadData::hw_stickX[INPUT_HW_MAX] |
Left stick X, per profile.
Definition at line 89 of file InputData.h.
| float InputPadData::hw_stickY[INPUT_HW_MAX] |
Left stick Y, per profile.
Definition at line 90 of file InputData.h.
| float InputPadData::hw_substickX[INPUT_HW_MAX] |
Right stick X, per profile.
Definition at line 91 of file InputData.h.
| float InputPadData::hw_substickY[INPUT_HW_MAX] |
Right stick Y, per profile.
Definition at line 92 of file InputData.h.
| float InputPadData::hw_triggerL[INPUT_HW_MAX] |
Analog L trigger / shoulder, 0.0 - 1.0, per profile (GameCube, Classic, WUPC); 0 where the hardware has no analog trigger.
Definition at line 93 of file InputData.h.
| float InputPadData::hw_triggerR[INPUT_HW_MAX] |
Analog R trigger / shoulder, 0.0 - 1.0, per profile.
Definition at line 94 of file InputData.h.
| float InputPadData::hw_yaw[INPUT_HW_MAX] |
Orientation yaw, per profile.
Definition at line 101 of file InputData.h.
| bool InputPadData::isTouch |
True if input is direct touch (VPad) vs IR pointer.
Definition at line 79 of file InputData.h.
| float InputPadData::pitch |
Controller orientation pitch (Wiimote/Nunchuk)
Definition at line 71 of file InputData.h.
| float InputPadData::roll |
Controller orientation roll.
Definition at line 72 of file InputData.h.
| float InputPadData::stickX |
Left analog stick X, -1.0 to 1.0.
Definition at line 64 of file InputData.h.
| float InputPadData::stickY |
Left analog stick Y, -1.0 to 1.0.
Definition at line 65 of file InputData.h.
| float InputPadData::substickX |
Right analog stick (C-Stick) X, -1.0 to 1.0.
Definition at line 66 of file InputData.h.
| float InputPadData::substickY |
Right analog stick (C-Stick) Y, -1.0 to 1.0.
Definition at line 67 of file InputData.h.
| bool InputPadData::validPointer |
True if the IR pointer or touch is active on screen.
Definition at line 78 of file InputData.h.
| float InputPadData::yaw |
Controller orientation yaw.
Definition at line 73 of file InputData.h.