19 INPUT_BTN_A = (1 << 0),
20 INPUT_BTN_B = (1 << 1),
21 INPUT_BTN_X = (1 << 2),
22 INPUT_BTN_Y = (1 << 3),
23 INPUT_BTN_1 = (1 << 4),
24 INPUT_BTN_2 = (1 << 5),
25 INPUT_BTN_UP = (1 << 6),
26 INPUT_BTN_DOWN = (1 << 7),
27 INPUT_BTN_LEFT = (1 << 8),
28 INPUT_BTN_RIGHT = (1 << 9),
29 INPUT_BTN_PLUS = (1 << 10),
30 INPUT_BTN_MINUS = (1 << 11),
31 INPUT_BTN_HOME = (1 << 12),
32 INPUT_TRIGGER_L = (1 << 13),
33 INPUT_TRIGGER_R = (1 << 14),
34 INPUT_TRIGGER_ZL = (1 << 15),
35 INPUT_TRIGGER_ZR = (1 << 16),
36 INPUT_THUMB_L = (1 << 17),
37 INPUT_THUMB_R = (1 << 18)
43 INPUT_HW_GAMECUBE = 0,
113 for(uint32_t i = 0; i < INPUT_HW_MAX; i++) {