Platform Abstraction Layer: the abstract driver interfaces (Platform, VideoDriver, AudioDriver, InputDriver, FileSystemDriver, ThreadDriver, SmbDriver), the Logger, and the Thread/Mutex/Cond wrappers.
More...Directories | |
| ogc | |
| GameCube and Wii implementation (libogc2): GX video, AESND audio, PAD/WPAD input, LWP threads, libsmb2 network shares and the SysReport, UDP and USB Gecko logging backends. | |
| wut | |
| Wii U implementation (wut): GX2 video, AX audio, VPAD/KPAD input, coreinit threads, FSA/libmocha/libdvm storage, libsmb2 network shares and the OSReport, UDP and USB serial logging backends. | |
Platform Abstraction Layer: the abstract driver interfaces (Platform, VideoDriver, AudioDriver, InputDriver, FileSystemDriver, ThreadDriver, SmbDriver), the Logger, and the Thread/Mutex/Cond wrappers.
The concrete implementations live in the ogc and wut subdirectories.