Wii U implementation (wut): GX2 video, AX audio, VPAD/KPAD input, coreinit threads, FSA/libmocha/libdvm storage, libsmb2 network shares and the OSReport, UDP and USB serial logging backends.
More...Directories | |
| shaders | |
| GX2 shader plumbing used by WutVideoDriver: Texture2DShader for images and glyphs, ColorShader for flat rectangles. | |
Wii U implementation (wut): GX2 video, AX audio, VPAD/KPAD input, coreinit threads, FSA/libmocha/libdvm storage, libsmb2 network shares and the OSReport, UDP and USB serial logging backends.