libgui 2.01
libgui is a GUI library for the GameCube, Wii, and Wii U
 
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wut Directory Reference

Wii U implementation (wut): GX2 video, AX audio, VPAD/KPAD input, coreinit threads, FSA/libmocha/libdvm storage, libsmb2 network shares and the OSReport, UDP and USB serial logging backends.

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Directory dependency graph for wut:

Directories

 shaders
 GX2 shader plumbing used by WutVideoDriver: Texture2DShader for images and glyphs, ColorShader for flat rectangles.
 

Files

 dvm_wut.c
 
 dvm_wut.h
 
 WutAudioDriver.cpp
 
 WutAudioDriver.h
 
 WutFileSystemDriver.cpp
 
 WutFileSystemDriver.h
 
 WutInputDriver.cpp
 
 WutInputDriver.h
 
 WutLoggerOSReport.cpp
 
 WutLoggerOSReport.h
 
 WutLoggerUdp.cpp
 
 WutLoggerUdp.h
 
 WutLoggerUsbSerial.cpp
 
 WutLoggerUsbSerial.h
 
 WutPlatform.cpp
 
 WutPlatform.h
 
 WutSmbDriver.cpp
 
 WutSmbDriver.h
 
 WutThreadDriver.cpp
 
 WutThreadDriver.h
 
 WutUsbProbe.cpp
 
 WutUsbProbe.h
 
 WutVideoDriver.cpp
 
 WutVideoDriver.h
 

Detailed Description

Wii U implementation (wut): GX2 video, AX audio, VPAD/KPAD input, coreinit threads, FSA/libmocha/libdvm storage, libsmb2 network shares and the OSReport, UDP and USB serial logging backends.