Display, manage, and manipulate text in the GUI. More...
#include <GuiText.h>
Public Member Functions | |
| GuiText (const char *t, int s, PixelColor c) | |
| Constructor. | |
| GuiText (const char *t) | |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. Assumes SetPresets() has been called to setup preferred text attributes. | |
| ~GuiText () | |
| Destructor. | |
| void | setText (const char *t) |
| Sets the text of the GuiText element. | |
| void | setWText (wchar_t *t) |
| Sets the text of the GuiText element. | |
| int | getLength () |
| Gets the translated text length of the GuiText element. | |
| void | setFontSize (int s) |
| Sets the font size. | |
| void | setMaxWidth (int w) |
| Sets the maximum width of the drawn texture image. | |
| int | getTextWidth () |
| Gets the width of the text when rendered. | |
| void | getNaturalSize (int &w, int &h) override |
| Gets the text's size for layout: its rendered width and height on one line (at most the maximum width, if one is set). | |
| void | setScroll (SCROLL s) |
| Enables/disables text scrolling. | |
| void | setWrap (bool w, int width=0) |
| Enables/disables text wrapping. | |
| void | setColor (PixelColor c) |
| Sets the font color. | |
| void | setStyle (uint16_t s) |
| Sets the GuiTextRenderer style attributes. | |
| void | setAlignment (ALIGN_H hor, ALIGN_V vert) |
| Sets the text alignment. | |
| void | resetText () |
| Updates the text to the selected language. | |
| void | draw () override |
| Constantly called to draw the text. | |
Public Member Functions inherited from GuiElement | |
| GuiElement () | |
| Constructor. | |
| virtual | ~GuiElement () |
| Destructor. | |
| void | setParent (GuiElement *e) |
| Set the element's parent. | |
| GuiElement * | getParent () |
| Gets the element's parent. | |
| virtual void | remove (GuiElement *) |
| Removes the specified child. | |
| void | setRemoveOnDestroy (bool autoRemove) |
| Whether to notify parent on destruction to allow removal. | |
| int | getLeft () |
| Gets the current leftmost coordinate of the element Considers horizontal alignment, x offset, width, and parent element's GetLeft() / GetWidth() values. | |
| int | getTop () |
| Gets the current topmost coordinate of the element Considers vertical alignment, y offset, height, and parent element's GetTop() / GetHeight() values. | |
| void | setMinY (int y) |
| Sets the minimum y offset of the element. | |
| int | getMinY () |
| Gets the minimum y offset of the element. | |
| void | setMaxY (int y) |
| Sets the maximum y offset of the element. | |
| int | getMaxY () |
| Gets the maximum y offset of the element. | |
| void | setMinX (int x) |
| Sets the minimum x offset of the element. | |
| int | getMinX () |
| Gets the minimum x offset of the element. | |
| void | setMaxX (int x) |
| Sets the maximum x offset of the element. | |
| int | getMaxX () |
| Gets the maximum x offset of the element. | |
| int | getWidth () |
| Gets the current width of the element. | |
| int | getHeight () |
| Gets the height of the element. | |
| void | setSize (int w, int h) |
| Sets the size (width/height) of the element. | |
| bool | isVisible () |
| Checks whether or not the element is visible. | |
| bool | isSelectable () |
| Checks whether or not the element is selectable. | |
| bool | isClickable () |
| Checks whether or not the element is clickable. | |
| bool | isHoldable () |
| Checks whether or not the element is holdable. | |
| void | setSelectable (bool s) |
| Sets whether or not the element is selectable. | |
| void | setClickable (bool c) |
| Sets whether or not the element is clickable. | |
| void | setHoldable (bool h) |
| Sets whether or not the element is holdable. | |
| STATE | getState () |
| Gets the element's current state. | |
| int | getStateChan () |
| Gets the controller channel that last changed the element's state. | |
| void | setAlpha (int a) |
| Sets the element's alpha value. | |
| int | getAlpha () |
| Gets the element's alpha value Considers alpha, alphaDyn, and the parent element's GetAlpha() value. | |
| void | setScale (float s) |
| Sets the element's x and y scale. | |
| void | setScaleX (float s) |
| Sets the element's x scale. | |
| void | setScaleY (float s) |
| Sets the element's y scale. | |
| void | setScale (int w, int h) |
| Sets the element's x and y scale, using the provided max width/height. | |
| float | getScale () |
| Gets the element's current scale Considers scale, scaleDyn, and the parent element's GetScale() value. | |
| float | getScaleX () |
| Gets the element's current x scale Considers scale, scaleDyn, and the parent element's GetScale() value. | |
| float | getScaleY () |
| Gets the element's current y scale Considers scale, scaleDyn, and the parent element's GetScale() value. | |
| void | setTrigger (GuiTrigger *t) |
| Set a new GuiTrigger for the element. | |
| void | setTrigger (uint8_t i, GuiTrigger *t) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
| bool | isRumble () |
| Checks whether rumble was requested by the element. | |
| void | setRumble (bool r) |
| Sets whether or not the element is requesting a rumble event. | |
| void | setEffect (int e, int a, int t=0) |
| Set an effect for the element. | |
| void | setEffectOnOver (int e, int a, int t=0) |
| Sets an effect to be enabled on wiimote cursor over. | |
| void | setEffectGrow () |
| Shortcut to SetEffectOnOver(EFFECT::SCALE, 4, 110) | |
| int | getEffect () |
| Gets the current element effects. | |
| bool | isInside (int x, int y) |
| Checks whether the specified coordinates are within the element's boundaries. | |
| void | setPosition (int x, int y) |
| Sets the element's position. | |
| void | updateEffects () |
| Updates the element's effects (dynamic values) Called by Draw(), used for animation purposes. | |
| void | setUpdateCallback (UpdateCallback u) |
| Sets a function to called after after Update() Callback function can be used to response to changes in the state of the element, and/or update the element's attributes. | |
| int | isFocused () |
| Checks whether the element is in focus. | |
| virtual void | setVisible (bool v) |
| Sets the element's visibility. | |
| virtual void | setFocus (int f) |
| Sets the element's focus. | |
| virtual void | setState (STATE s, int c=-1) |
| Sets the element's state. | |
| virtual void | resetState () |
| Resets the element's state to STATE::DEFAULT. | |
| virtual int | getSelected () |
| Gets whether or not the element is in STATE::SELECTED. | |
| virtual void | setLayoutPosition (int x, int y) |
| Places the element so its top-left corner is at (x, y) relative to its parent's top-left (default: LEFT/TOP alignment plus an offset) | |
| virtual void | setLayoutSize (int w, int h) |
| Gives the element a size chosen by a container (default: sets width and height) | |
| virtual void | layout () |
| Brings the element's own layout up to date. | |
| virtual void | collectNavigable (std::vector< GuiElement * > &out) |
| Appends the elements that selection can move between (default: this element; layout containers add their children instead, so the D-pad moves through them) | |
| virtual void | update (InputController *c) |
| Called constantly to allow the element to respond to the current input data. | |
Static Public Member Functions | |
| static void | setPresets (int sz, PixelColor c, int w, uint16_t s, ALIGN_H h, ALIGN_V v) |
| Sets up preset values to be used by GuiText(t) Useful when printing multiple text elements, all with the same attributes set. | |
Additional Inherited Members | |
Protected Attributes inherited from GuiElement | |
| GuiTrigger * | trigger [MAX_TRIGGERS] |
| GuiTriggers (input actions) that this element responds to. | |
| UpdateCallback | updateCB |
| Callback function to call when this element is updated. | |
| GuiElement * | parentElement |
| Parent element. | |
| bool | removeOnDestroy |
| Whether to instruct parent to remove this element when it is destroyed. | |
| int | focus |
| Element focus (-1 = focus disabled, 0 = not focused, 1 = focused) | |
| int | width |
| Element width. | |
| int | height |
| Element height. | |
| int | xoffset |
| Element X offset. | |
| int | yoffset |
| Element Y offset. | |
| int | ymin |
| Element's min Y offset allowed. | |
| int | ymax |
| Element's max Y offset allowed. | |
| int | xmin |
| Element's min X offset allowed. | |
| int | xmax |
| Element's max X offset allowed. | |
| int | xoffsetDyn |
| Element X offset, dynamic (added to xoffset value for animation effects) | |
| int | yoffsetDyn |
| Element Y offset, dynamic (added to yoffset value for animation effects) | |
| int | alpha |
| Element alpha value (0-255) | |
| int | alphaDyn |
| Element alpha, dynamic (multiplied by alpha value for blending/fading effects) | |
| float | xscale |
| Element X scale (1 = 100%) | |
| float | yscale |
| Element Y scale (1 = 100%) | |
| float | scaleDyn |
| Element scale, dynamic (multiplied by alpha value for blending/fading effects) | |
| int | effects |
| Currently enabled effect(s). | |
| int | effectAmount |
| Effect amount. | |
| int | effectTarget |
| Effect target amount. | |
| int | effectsOver |
| Effects to enable when wiimote cursor is over this element. | |
| int | effectAmountOver |
| EffectAmount to set when wiimote cursor is over this element. | |
| int | effectTargetOver |
| EffectTarget to set when wiimote cursor is over this element. | |
| ALIGN_H | alignmentHor |
| Horizontal element alignment, respective to parent element (LEFT, RIGHT, CENTRE) | |
| ALIGN_V | alignmentVert |
| Horizontal element alignment, respective to parent element (TOP, BOTTOM, MIDDLE) | |
| STATE | state |
| Element state (DEFAULT, SELECTED, CLICKED, DISABLED) | |
| int | stateChan |
| Which controller channel is responsible for the last change in state. | |
| bool | selectable |
| Whether or not this element selectable (can change to SELECTED state) | |
| bool | clickable |
| Whether or not this element is clickable (can change to CLICKED state) | |
| bool | holdable |
| Whether or not this element is holdable (can change to HELD state) | |
| bool | visible |
| Visibility of the element. | |
| bool | rumble |
| Wiimote rumble (on/off) - set to on when this element requests a rumble event. | |
| GuiText::GuiText | ( | const char * | t, |
| int | s, | ||
| PixelColor | c ) |
Constructor.
Constructor for the GuiText class.
| t | Text |
| s | Font size |
| c | Font color |
Definition at line 24 of file GuiText.cpp.
| GuiText::GuiText | ( | const char * | t | ) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. Assumes SetPresets() has been called to setup preferred text attributes.
Constructor for the GuiText class, uses presets.
| t | Text |
Definition at line 56 of file GuiText.cpp.
| GuiText::~GuiText | ( | ) |
|
overridevirtual |
Constantly called to draw the text.
Draw the text on screen.
Implements GuiElement.
Definition at line 332 of file GuiText.cpp.
| int GuiText::getLength | ( | ) |
Gets the translated text length of the GuiText element.
Definition at line 158 of file GuiText.cpp.
|
overridevirtual |
Gets the text's size for layout: its rendered width and height on one line (at most the maximum width, if one is set).
A layout container places text by its top-left corner: it calls setAlignment(LEFT, TOP), which anchors the text there.
Reimplemented from GuiElement.
Definition at line 484 of file GuiText.cpp.
| int GuiText::getTextWidth | ( | ) |
Gets the width of the text when rendered.
Definition at line 197 of file GuiText.cpp.
|
virtual |
Updates the text to the selected language.
Reimplemented from GuiElement.
Definition at line 289 of file GuiText.cpp.
Sets the text alignment.
| hor | Horizontal alignment (LEFT, RIGHT, CENTRE) |
| vert | Vertical alignment (TOP, BOTTOM, MIDDLE) |
Reimplemented from GuiElement.
Definition at line 256 of file GuiText.cpp.
| void GuiText::setColor | ( | PixelColor | c | ) |
| void GuiText::setFontSize | ( | int | s | ) |
| void GuiText::setMaxWidth | ( | int | w | ) |
Sets the maximum width of the drawn texture image.
| w | Maximum width |
Definition at line 181 of file GuiText.cpp.
|
static |
Sets up preset values to be used by GuiText(t) Useful when printing multiple text elements, all with the same attributes set.
| sz | Font size |
| c | Font color |
| w | Maximum width of texture image (for text wrapping) |
| s | Font size |
| h | Text alignment (horizontal) |
| v | Text alignment (vertical) |
Definition at line 166 of file GuiText.cpp.
| void GuiText::setScroll | ( | SCROLL | s | ) |
Enables/disables text scrolling.
| s | Scrolling on/off |
Definition at line 223 of file GuiText.cpp.
| void GuiText::setStyle | ( | uint16_t | s | ) |
Sets the GuiTextRenderer style attributes.
| s | Style attributes |
Definition at line 251 of file GuiText.cpp.
| void GuiText::setText | ( | const char * | t | ) |
| void GuiText::setWrap | ( | bool | w, |
| int | width = 0 ) |
Enables/disables text wrapping.
| w | Wrapping on/off |
| width | Maximum width (0 to disable) |
Definition at line 206 of file GuiText.cpp.
| void GuiText::setWText | ( | wchar_t * | t | ) |
Sets the text of the GuiText element.
| t | UTF-8 Text |
Definition at line 134 of file GuiText.cpp.