libgui 2.01
libgui is a GUI library for the GameCube, Wii, and Wii U
 
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GuiLayout Class Referenceabstract

Base of the layout containers. Not used directly; see GuiRow, GuiColumn, GuiGrid, GuiOverlay. More...

#include <GuiLayout.h>

Inheritance diagram for GuiLayout:
[legend]

Classes

struct  Entry
 A child (or gap) and what layout knows about it. More...
 

Public Member Functions

GuiLayout & add (GuiElement *e, const GuiItem &item=GuiItem())
 Adds a child. Children are laid out in the order they are added.
 
GuiLayout & add (GuiElement &e, const GuiItem &item=GuiItem())
 Adds a child by reference, so a builder can pass it straight in: row.add(ui.label("Hi"))
 
GuiLayout & addGap (float size)
 Adds a fixed gap along a row's width or a column's height.
 
GuiLayout & addSpace (float weight=1.0f)
 Adds flexible empty space that takes a share of what is left over, for example to push one child to each end of a row.
 
GuiLayout & setPadding (float all)
 Sets the space between the container's edge and its children.
 
GuiLayout & setPadding (float horizontal, float vertical)
 
GuiLayout & setPadding (float left, float top, float right, float bottom)
 
GuiLayout & setSpacing (float s)
 Sets the gap between neighbouring children (a grid uses both numbers)
 
GuiLayout & setSpacing (float x, float y)
 
GuiLayout & setJustify (LAYOUT_JUSTIFY j)
 Sets how leftover space along the main axis is spent when no child grows.
 
GuiLayout & setAlignItems (LAYOUT_ALIGN a)
 Sets the default alignment of children across the main axis.
 
GuiLayout & setFixedSize (int w, int h)
 Fixes the container's size (0 on an axis = fit the content)
 
GuiLayout & size (int w, int h)
 Short names for the setters above, for reading a layout top to bottom: ui.row().size(568, 0).gap(8).align(LAYOUT_ALIGN::CENTRE).add(...) */.
 
GuiLayout & gap (float s)
 
GuiLayout & gap (float x, float y)
 
GuiLayout & pad (float all)
 
GuiLayout & pad (float horizontal, float vertical)
 
GuiLayout & pad (float left, float top, float right, float bottom)
 
GuiLayout & align (LAYOUT_ALIGN a)
 
GuiLayout & justifyContent (LAYOUT_JUSTIFY j)
 
void invalidate ()
 Forces layout to run again.
 
void clear ()
 Removes every child.
 
void remove (GuiElement *e) override
 Removes the specified child.
 
void layout () override
 Brings the element's own layout up to date.
 
void draw () override
 Called constantly to redraw the element.
 
void update (InputController *c) override
 Called constantly to allow the element to respond to the current input data.
 
void getNaturalSize (int &w, int &h) override
 Layout protocol: how a layout container (GuiRow, GuiColumn, GuiGrid, GuiOverlay) asks about and arranges its children.
 
void setLayoutSize (int w, int h) override
 Gives the element a size chosen by a container (default: sets width and height)
 
void collectNavigable (std::vector< GuiElement * > &out) override
 Appends the elements that selection can move between (default: this element; layout containers add their children instead, so the D-pad moves through them)
 
- Public Member Functions inherited from GuiWindow
 GuiWindow ()
 Constructor.
 
 GuiWindow (int w, int h)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
 ~GuiWindow ()
 Destructor.
 
void append (GuiElement *e)
 Appends a GuiElement to the GuiWindow.
 
void appendWithAutoRemove (GuiElement *e)
 Appends a GuiElement to the GuiWindow, and instructs the GuiElement to inform its parent on destruction.
 
void insert (GuiElement *e, uint32_t i)
 Inserts a GuiElement into the GuiWindow at the specified index.
 
void remove (GuiElement *e)
 Removes the specified GuiElement from the GuiWindow.
 
void removeAll ()
 Removes all GuiElements.
 
bool find (GuiElement *e)
 Looks for the specified GuiElement.
 
GuiElement * getGuiElementAt (uint32_t index) const
 Returns the GuiElement at the specified index.
 
uint32_t getSize ()
 Returns the size of the list of elements.
 
void setVisible (bool v)
 Sets the visibility of the window.
 
void resetState ()
 Resets the window's state to STATE::DEFAULT.
 
void setState (STATE s, int c=-1)
 Sets the window state, propagated to every child element.
 
int getSelected ()
 Gets the index of the GuiElement inside the window that is currently selected.
 
void setFocus (int f)
 Sets the window focus.
 
void changeFocus (GuiElement *e)
 Change the focus to the specified element This is intended for the primary GuiWindow only.
 
void toggleFocus (InputController *c)
 Changes window focus to the next focusable window or element If no element is in focus, changes focus to the first available element If B or 1 button is pressed, changes focus to the next available element This is intended for the primary GuiWindow only.
 
void moveSelectionHor (int d)
 Moves the selected element to the element to the left or right.
 
void moveSelectionVert (int d)
 Moves the selected element to the element above or below.
 
void resetText ()
 Resets the text for all contained elements.
 
void draw ()
 Draws all the elements in this GuiWindow.
 
void update (InputController *c)
 Updates the window and all elements contains within Allows the GuiWindow and all elements to respond to the input data specified.
 
- Public Member Functions inherited from GuiElement
 GuiElement ()
 Constructor.
 
virtual ~GuiElement ()
 Destructor.
 
void setParent (GuiElement *e)
 Set the element's parent.
 
GuiElement * getParent ()
 Gets the element's parent.
 
void setRemoveOnDestroy (bool autoRemove)
 Whether to notify parent on destruction to allow removal.
 
int getLeft ()
 Gets the current leftmost coordinate of the element Considers horizontal alignment, x offset, width, and parent element's GetLeft() / GetWidth() values.
 
int getTop ()
 Gets the current topmost coordinate of the element Considers vertical alignment, y offset, height, and parent element's GetTop() / GetHeight() values.
 
void setMinY (int y)
 Sets the minimum y offset of the element.
 
int getMinY ()
 Gets the minimum y offset of the element.
 
void setMaxY (int y)
 Sets the maximum y offset of the element.
 
int getMaxY ()
 Gets the maximum y offset of the element.
 
void setMinX (int x)
 Sets the minimum x offset of the element.
 
int getMinX ()
 Gets the minimum x offset of the element.
 
void setMaxX (int x)
 Sets the maximum x offset of the element.
 
int getMaxX ()
 Gets the maximum x offset of the element.
 
int getWidth ()
 Gets the current width of the element.
 
int getHeight ()
 Gets the height of the element.
 
void setSize (int w, int h)
 Sets the size (width/height) of the element.
 
bool isVisible ()
 Checks whether or not the element is visible.
 
bool isSelectable ()
 Checks whether or not the element is selectable.
 
bool isClickable ()
 Checks whether or not the element is clickable.
 
bool isHoldable ()
 Checks whether or not the element is holdable.
 
void setSelectable (bool s)
 Sets whether or not the element is selectable.
 
void setClickable (bool c)
 Sets whether or not the element is clickable.
 
void setHoldable (bool h)
 Sets whether or not the element is holdable.
 
STATE getState ()
 Gets the element's current state.
 
int getStateChan ()
 Gets the controller channel that last changed the element's state.
 
void setAlpha (int a)
 Sets the element's alpha value.
 
int getAlpha ()
 Gets the element's alpha value Considers alpha, alphaDyn, and the parent element's GetAlpha() value.
 
void setScale (float s)
 Sets the element's x and y scale.
 
void setScaleX (float s)
 Sets the element's x scale.
 
void setScaleY (float s)
 Sets the element's y scale.
 
void setScale (int w, int h)
 Sets the element's x and y scale, using the provided max width/height.
 
float getScale ()
 Gets the element's current scale Considers scale, scaleDyn, and the parent element's GetScale() value.
 
float getScaleX ()
 Gets the element's current x scale Considers scale, scaleDyn, and the parent element's GetScale() value.
 
float getScaleY ()
 Gets the element's current y scale Considers scale, scaleDyn, and the parent element's GetScale() value.
 
void setTrigger (GuiTrigger *t)
 Set a new GuiTrigger for the element.
 
void setTrigger (uint8_t i, GuiTrigger *t)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
bool isRumble ()
 Checks whether rumble was requested by the element.
 
void setRumble (bool r)
 Sets whether or not the element is requesting a rumble event.
 
void setEffect (int e, int a, int t=0)
 Set an effect for the element.
 
void setEffectOnOver (int e, int a, int t=0)
 Sets an effect to be enabled on wiimote cursor over.
 
void setEffectGrow ()
 Shortcut to SetEffectOnOver(EFFECT::SCALE, 4, 110)
 
int getEffect ()
 Gets the current element effects.
 
bool isInside (int x, int y)
 Checks whether the specified coordinates are within the element's boundaries.
 
void setPosition (int x, int y)
 Sets the element's position.
 
void updateEffects ()
 Updates the element's effects (dynamic values) Called by Draw(), used for animation purposes.
 
void setUpdateCallback (UpdateCallback u)
 Sets a function to called after after Update() Callback function can be used to response to changes in the state of the element, and/or update the element's attributes.
 
int isFocused ()
 Checks whether the element is in focus.
 
virtual void setAlignment (ALIGN_H hor, ALIGN_V vert)
 Sets the element's alignment respective to its parent element.
 
virtual void setLayoutPosition (int x, int y)
 Places the element so its top-left corner is at (x, y) relative to its parent's top-left (default: LEFT/TOP alignment plus an offset)
 

Protected Member Functions

virtual GuiLayoutResult solve (const std::vector< Entry * > &visible, float fixedW, float fixedH)=0
 Works out the container size and each visible entry's rectangle (what a subclass does)
 
- Protected Member Functions inherited from GuiWindow
bool collectNavigation (std::vector< GuiElement * > &out)
 Gathers the elements selection can move between, looking inside layout containers.
 
void moveSelectionIn (std::vector< GuiElement * > &list, NAV_DIR d)
 Moves the selection within a collected list by on-screen geometry.
 

Protected Attributes

GuiInsets padding
 
float spacingX
 
float spacingY
 
LAYOUT_JUSTIFY justify
 
LAYOUT_ALIGN alignItems
 
- Protected Attributes inherited from GuiWindow
std::vector< GuiElement * > _elements
 Contains all elements within the GuiWindow.
 
- Protected Attributes inherited from GuiElement
GuiTrigger * trigger [MAX_TRIGGERS]
 GuiTriggers (input actions) that this element responds to.
 
UpdateCallback updateCB
 Callback function to call when this element is updated.
 
GuiElement * parentElement
 Parent element.
 
bool removeOnDestroy
 Whether to instruct parent to remove this element when it is destroyed.
 
int focus
 Element focus (-1 = focus disabled, 0 = not focused, 1 = focused)
 
int width
 Element width.
 
int height
 Element height.
 
int xoffset
 Element X offset.
 
int yoffset
 Element Y offset.
 
int ymin
 Element's min Y offset allowed.
 
int ymax
 Element's max Y offset allowed.
 
int xmin
 Element's min X offset allowed.
 
int xmax
 Element's max X offset allowed.
 
int xoffsetDyn
 Element X offset, dynamic (added to xoffset value for animation effects)
 
int yoffsetDyn
 Element Y offset, dynamic (added to yoffset value for animation effects)
 
int alpha
 Element alpha value (0-255)
 
int alphaDyn
 Element alpha, dynamic (multiplied by alpha value for blending/fading effects)
 
float xscale
 Element X scale (1 = 100%)
 
float yscale
 Element Y scale (1 = 100%)
 
float scaleDyn
 Element scale, dynamic (multiplied by alpha value for blending/fading effects)
 
int effects
 Currently enabled effect(s).
 
int effectAmount
 Effect amount.
 
int effectTarget
 Effect target amount.
 
int effectsOver
 Effects to enable when wiimote cursor is over this element.
 
int effectAmountOver
 EffectAmount to set when wiimote cursor is over this element.
 
int effectTargetOver
 EffectTarget to set when wiimote cursor is over this element.
 
ALIGN_H alignmentHor
 Horizontal element alignment, respective to parent element (LEFT, RIGHT, CENTRE)
 
ALIGN_V alignmentVert
 Horizontal element alignment, respective to parent element (TOP, BOTTOM, MIDDLE)
 
STATE state
 Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
 
int stateChan
 Which controller channel is responsible for the last change in state.
 
bool selectable
 Whether or not this element selectable (can change to SELECTED state)
 
bool clickable
 Whether or not this element is clickable (can change to CLICKED state)
 
bool holdable
 Whether or not this element is holdable (can change to HELD state)
 
bool visible
 Visibility of the element.
 
bool rumble
 Wiimote rumble (on/off) - set to on when this element requests a rumble event.
 

Detailed Description

Base of the layout containers. Not used directly; see GuiRow, GuiColumn, GuiGrid, GuiOverlay.

Definition at line 54 of file GuiLayout.h.

Constructor & Destructor Documentation

◆ GuiLayout()

GuiLayout::GuiLayout ( )
protected

Definition at line 15 of file GuiLayout.cpp.

Member Function Documentation

◆ add() [1/2]

GuiLayout & GuiLayout::add ( GuiElement & e,
const GuiItem & item = GuiItem() )
inline

Adds a child by reference, so a builder can pass it straight in: row.add(ui.label("Hi"))

Definition at line 63 of file GuiLayout.h.

◆ add() [2/2]

GuiLayout & GuiLayout::add ( GuiElement * e,
const GuiItem & item = GuiItem() )

Adds a child. Children are laid out in the order they are added.

Parameters
eThe element
itemOptions for this child

Definition at line 21 of file GuiLayout.cpp.

◆ addGap()

GuiLayout & GuiLayout::addGap ( float size)

Adds a fixed gap along a row's width or a column's height.

Definition at line 35 of file GuiLayout.cpp.

◆ addSpace()

GuiLayout & GuiLayout::addSpace ( float weight = 1.0f)

Adds flexible empty space that takes a share of what is left over, for example to push one child to each end of a row.

Definition at line 44 of file GuiLayout.cpp.

◆ align()

GuiLayout & GuiLayout::align ( LAYOUT_ALIGN a)
inline

Definition at line 90 of file GuiLayout.h.

◆ clear()

void GuiLayout::clear ( )

Removes every child.

Definition at line 110 of file GuiLayout.cpp.

◆ collectNavigable()

void GuiLayout::collectNavigable ( std::vector< GuiElement * > & out)
overridevirtual

Appends the elements that selection can move between (default: this element; layout containers add their children instead, so the D-pad moves through them)

Reimplemented from GuiElement.

Definition at line 300 of file GuiLayout.cpp.

◆ draw()

void GuiLayout::draw ( )
overridevirtual

Called constantly to redraw the element.

Implements GuiElement.

Definition at line 269 of file GuiLayout.cpp.

◆ gap() [1/2]

GuiLayout & GuiLayout::gap ( float s)
inline

Definition at line 85 of file GuiLayout.h.

◆ gap() [2/2]

GuiLayout & GuiLayout::gap ( float x,
float y )
inline

Definition at line 86 of file GuiLayout.h.

◆ getNaturalSize()

void GuiLayout::getNaturalSize ( int & w,
int & h )
overridevirtual

Layout protocol: how a layout container (GuiRow, GuiColumn, GuiGrid, GuiOverlay) asks about and arranges its children.

The defaults suit any element with a size. Gets the size the element wants when laid out (default: its width and height)

Reimplemented from GuiElement.

Definition at line 285 of file GuiLayout.cpp.

◆ invalidate()

void GuiLayout::invalidate ( )

Forces layout to run again.

Definition at line 105 of file GuiLayout.cpp.

◆ justifyContent()

GuiLayout & GuiLayout::justifyContent ( LAYOUT_JUSTIFY j)
inline

Definition at line 91 of file GuiLayout.h.

◆ layout()

void GuiLayout::layout ( )
overridevirtual

Brings the element's own layout up to date.

Containers call this on their children first, so nested layouts settle in a single pass (default: nothing to do).

Reimplemented from GuiElement.

Definition at line 175 of file GuiLayout.cpp.

◆ pad() [1/3]

GuiLayout & GuiLayout::pad ( float all)
inline

Definition at line 87 of file GuiLayout.h.

◆ pad() [2/3]

GuiLayout & GuiLayout::pad ( float horizontal,
float vertical )
inline

Definition at line 88 of file GuiLayout.h.

◆ pad() [3/3]

GuiLayout & GuiLayout::pad ( float left,
float top,
float right,
float bottom )
inline

Definition at line 89 of file GuiLayout.h.

◆ remove()

void GuiLayout::remove ( GuiElement * )
overridevirtual

Removes the specified child.

Reimplemented from GuiElement.

Definition at line 117 of file GuiLayout.cpp.

◆ setAlignItems()

GuiLayout & GuiLayout::setAlignItems ( LAYOUT_ALIGN a)

Sets the default alignment of children across the main axis.

Definition at line 90 of file GuiLayout.cpp.

◆ setFixedSize()

GuiLayout & GuiLayout::setFixedSize ( int w,
int h )

Fixes the container's size (0 on an axis = fit the content)

Definition at line 97 of file GuiLayout.cpp.

◆ setJustify()

GuiLayout & GuiLayout::setJustify ( LAYOUT_JUSTIFY j)

Sets how leftover space along the main axis is spent when no child grows.

Definition at line 83 of file GuiLayout.cpp.

◆ setLayoutSize()

void GuiLayout::setLayoutSize ( int w,
int h )
overridevirtual

Gives the element a size chosen by a container (default: sets width and height)

Reimplemented from GuiElement.

Definition at line 291 of file GuiLayout.cpp.

◆ setPadding() [1/3]

GuiLayout & GuiLayout::setPadding ( float all)

Sets the space between the container's edge and its children.

Definition at line 53 of file GuiLayout.cpp.

◆ setPadding() [2/3]

GuiLayout & GuiLayout::setPadding ( float horizontal,
float vertical )

Definition at line 58 of file GuiLayout.cpp.

◆ setPadding() [3/3]

GuiLayout & GuiLayout::setPadding ( float left,
float top,
float right,
float bottom )

Definition at line 63 of file GuiLayout.cpp.

◆ setSpacing() [1/2]

GuiLayout & GuiLayout::setSpacing ( float s)

Sets the gap between neighbouring children (a grid uses both numbers)

Definition at line 70 of file GuiLayout.cpp.

◆ setSpacing() [2/2]

GuiLayout & GuiLayout::setSpacing ( float x,
float y )

Definition at line 75 of file GuiLayout.cpp.

◆ size()

GuiLayout & GuiLayout::size ( int w,
int h )
inline

Short names for the setters above, for reading a layout top to bottom: ui.row().size(568, 0).gap(8).align(LAYOUT_ALIGN::CENTRE).add(...) */.

Definition at line 84 of file GuiLayout.h.

◆ solve()

virtual GuiLayoutResult GuiLayout::solve ( const std::vector< Entry * > & visible,
float fixedW,
float fixedH )
protectedpure virtual

Works out the container size and each visible entry's rectangle (what a subclass does)

Parameters
visibleThe entries to place, in order
fixedWContainer width (0 = fit)
fixedHContainer height (0 = fit)

Implemented in GuiColumn, GuiGrid, GuiOverlay, and GuiRow.

◆ update()

void GuiLayout::update ( InputController * c)
overridevirtual

Called constantly to allow the element to respond to the current input data.

Parameters
cPointer to a InputController, containing the current input data

Reimplemented from GuiElement.

Definition at line 277 of file GuiLayout.cpp.

Member Data Documentation

◆ alignItems

LAYOUT_ALIGN GuiLayout::alignItems
protected

Definition at line 132 of file GuiLayout.h.

◆ justify

LAYOUT_JUSTIFY GuiLayout::justify
protected

Definition at line 131 of file GuiLayout.h.

◆ padding

GuiInsets GuiLayout::padding
protected

Definition at line 128 of file GuiLayout.h.

◆ spacingX

float GuiLayout::spacingX
protected

Definition at line 129 of file GuiLayout.h.

◆ spacingY

float GuiLayout::spacingY
protected

Definition at line 130 of file GuiLayout.h.


The documentation for this class was generated from the following files: