libwiigui 1.07
libwiigui is a GUI library for the Wii
 
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GuiTooltip Class Reference

Display, manage, and manipulate tooltips in the GUI. More...

#include <gui_tooltip.h>

Inheritance diagram for GuiTooltip:
GuiElement

Public Member Functions

 GuiTooltip (const char *t)
 
 ~GuiTooltip ()
 Destructor.
 
float GetScale ()
 Gets the element's current scale.
 
void SetText (const char *t)
 
void DrawTooltip ()
 Constantly called to draw the GuiTooltip. More...
 
- Public Member Functions inherited from GuiElement
 GuiElement ()
 Constructor. More...
 
virtual ~GuiElement ()
 Destructor. More...
 
void SetParent (GuiElement *e)
 
GuiElementGetParent ()
 
int GetLeft ()
 
int GetTop ()
 
void SetMinY (int y)
 
int GetMinY ()
 
void SetMaxY (int y)
 
int GetMaxY ()
 
void SetMinX (int x)
 
int GetMinX ()
 
void SetMaxX (int x)
 
int GetMaxX ()
 
int GetWidth ()
 
int GetHeight ()
 
void SetSize (int w, int h)
 
bool IsVisible ()
 
bool IsSelectable ()
 
bool IsClickable ()
 
bool IsHoldable ()
 
void SetSelectable (bool s)
 
void SetClickable (bool c)
 
void SetHoldable (bool h)
 
STATE GetState ()
 
int GetStateChan ()
 
void SetAlpha (int a)
 
int GetAlpha ()
 
void SetScale (float s)
 
void SetScaleX (float s)
 
void SetScaleY (float s)
 
void SetScale (int w, int h)
 
float GetScale ()
 
float GetScaleX ()
 
float GetScaleY ()
 
void SetTrigger (GuiTrigger *t)
 
void SetTrigger (u8 i, GuiTrigger *t)
 
bool Rumble ()
 
void SetRumble (bool r)
 
void SetEffect (int e, int a, int t=0)
 
void SetEffectOnOver (int e, int a, int t=0)
 
void SetEffectGrow ()
 Shortcut to SetEffectOnOver(EFFECT_SCALE, 4, 110)
 
int GetEffect ()
 
bool IsInside (int x, int y)
 
void SetPosition (int x, int y)
 
void UpdateEffects ()
 
void SetUpdateCallback (UpdateCallback u)
 
int IsFocused ()
 
virtual void SetVisible (bool v)
 
virtual void SetFocus (int f)
 
virtual void SetState (STATE s, int c=-1)
 
virtual void ResetState ()
 Resets the element's state to STATE::DEFAULT. More...
 
virtual int GetSelected ()
 
virtual void SetAlignment (ALIGN_H hor, ALIGN_V vert)
 
virtual void ResetText ()
 Called when the language has changed, to obtain new text values for all text elements. More...
 
virtual void Update (GuiTrigger *t)
 
virtual void Draw ()=0
 Called constantly to redraw the element. More...
 
virtual void DrawTooltip ()
 Called constantly to redraw the element's tooltip. More...
 

Public Attributes

time_t time1
 
time_t time2
 Tooltip times.
 

Protected Attributes

GuiImage leftImage
 Tooltip left image.
 
GuiImage tileImage
 Tooltip tile image.
 
GuiImage rightImage
 Tooltip right image.
 
GuiTexttext
 Tooltip text.
 
- Protected Attributes inherited from GuiElement
GuiTriggertrigger [MAX_TRIGGERS]
 GuiTriggers (input actions) that this element responds to.
 
UpdateCallback updateCB
 Callback function to call when this element is updated.
 
GuiElementparentElement
 Parent element.
 
int focus
 Element focus (-1 = focus disabled, 0 = not focused, 1 = focused)
 
int width
 Element width.
 
int height
 Element height.
 
int xoffset
 Element X offset.
 
int yoffset
 Element Y offset.
 
int ymin
 Element's min Y offset allowed.
 
int ymax
 Element's max Y offset allowed.
 
int xmin
 Element's min X offset allowed.
 
int xmax
 Element's max X offset allowed.
 
int xoffsetDyn
 Element X offset, dynamic (added to xoffset value for animation effects)
 
int yoffsetDyn
 Element Y offset, dynamic (added to yoffset value for animation effects)
 
int alpha
 Element alpha value (0-255)
 
int alphaDyn
 Element alpha, dynamic (multiplied by alpha value for blending/fading effects)
 
f32 xscale
 Element X scale (1 = 100%)
 
f32 yscale
 Element Y scale (1 = 100%)
 
f32 scaleDyn
 Element scale, dynamic (multiplied by alpha value for blending/fading effects)
 
int effects
 Currently enabled effect(s). 0 when no effects are enabled.
 
int effectAmount
 Effect amount. Used by different effects for different purposes.
 
int effectTarget
 Effect target amount. Used by different effects for different purposes.
 
int effectsOver
 Effects to enable when wiimote cursor is over this element. Copied to effects variable on over event.
 
int effectAmountOver
 EffectAmount to set when wiimote cursor is over this element.
 
int effectTargetOver
 EffectTarget to set when wiimote cursor is over this element.
 
ALIGN_H alignmentHor
 Horizontal element alignment, respective to parent element (LEFT, RIGHT, CENTRE)
 
ALIGN_V alignmentVert
 Horizontal element alignment, respective to parent element (TOP, BOTTOM, MIDDLE)
 
STATE state
 Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
 
int stateChan
 Which controller channel is responsible for the last change in state.
 
bool selectable
 Whether or not this element selectable (can change to SELECTED state)
 
bool clickable
 Whether or not this element is clickable (can change to CLICKED state)
 
bool holdable
 Whether or not this element is holdable (can change to HELD state)
 
bool visible
 Visibility of the element. If false, Draw() is skipped.
 
bool rumble
 Wiimote rumble (on/off) - set to on when this element requests a rumble event.
 

Detailed Description

Display, manage, and manipulate tooltips in the GUI.

Constructor & Destructor Documentation

◆ GuiTooltip()

GuiTooltip::GuiTooltip ( const char *  t)

Constructor

Parameters
tText

Member Function Documentation

◆ DrawTooltip()

void GuiTooltip::DrawTooltip ( )
virtual

Constantly called to draw the GuiTooltip.

Reimplemented from GuiElement.

◆ SetText()

void GuiTooltip::SetText ( const char *  t)

Sets the text of the GuiTooltip element

Parameters
tText

The documentation for this class was generated from the following file: