libgui 2.01
libgui is a GUI library for the GameCube, Wii, and Wii U
 
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GuiImage Class Reference

Display, manage, and manipulate images in the GUI. More...

#include <GuiImage.h>

Inheritance diagram for GuiImage:
[legend]

Public Member Functions

 GuiImage ()
 Constructor.
 
 GuiImage (GuiImageData *img)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
 GuiImage (uint8_t *tex, int w, int h)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. Sets up a new image from the texture data specified.
 
 GuiImage (int w, int h, PixelColor c)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. Creates an image with the specified color.
 
 ~GuiImage ()
 Destructor.
 
void setAngle (float a)
 Sets the image rotation angle for drawing.
 
void setTile (int t)
 Sets the number of times to draw the image horizontally.
 
void draw () override
 Constantly called to draw the image.
 
void setImage (GuiImageData *img)
 Sets up a new image using the GuiImageData object specified.
 
void setImage (uint8_t *img, int w, int h)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
void setTexture (uint8_t *tex, int w, int h)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
void setStripe (int s)
 Sets a stripe effect on the image, overlaying alpha blended rectangles Does not alter the image data.
 
- Public Member Functions inherited from GuiElement
 GuiElement ()
 Constructor.
 
virtual ~GuiElement ()
 Destructor.
 
void setParent (GuiElement *e)
 Set the element's parent.
 
GuiElement * getParent ()
 Gets the element's parent.
 
virtual void remove (GuiElement *)
 Removes the specified child.
 
void setRemoveOnDestroy (bool autoRemove)
 Whether to notify parent on destruction to allow removal.
 
int getLeft ()
 Gets the current leftmost coordinate of the element Considers horizontal alignment, x offset, width, and parent element's GetLeft() / GetWidth() values.
 
int getTop ()
 Gets the current topmost coordinate of the element Considers vertical alignment, y offset, height, and parent element's GetTop() / GetHeight() values.
 
void setMinY (int y)
 Sets the minimum y offset of the element.
 
int getMinY ()
 Gets the minimum y offset of the element.
 
void setMaxY (int y)
 Sets the maximum y offset of the element.
 
int getMaxY ()
 Gets the maximum y offset of the element.
 
void setMinX (int x)
 Sets the minimum x offset of the element.
 
int getMinX ()
 Gets the minimum x offset of the element.
 
void setMaxX (int x)
 Sets the maximum x offset of the element.
 
int getMaxX ()
 Gets the maximum x offset of the element.
 
int getWidth ()
 Gets the current width of the element.
 
int getHeight ()
 Gets the height of the element.
 
void setSize (int w, int h)
 Sets the size (width/height) of the element.
 
bool isVisible ()
 Checks whether or not the element is visible.
 
bool isSelectable ()
 Checks whether or not the element is selectable.
 
bool isClickable ()
 Checks whether or not the element is clickable.
 
bool isHoldable ()
 Checks whether or not the element is holdable.
 
void setSelectable (bool s)
 Sets whether or not the element is selectable.
 
void setClickable (bool c)
 Sets whether or not the element is clickable.
 
void setHoldable (bool h)
 Sets whether or not the element is holdable.
 
STATE getState ()
 Gets the element's current state.
 
int getStateChan ()
 Gets the controller channel that last changed the element's state.
 
void setAlpha (int a)
 Sets the element's alpha value.
 
int getAlpha ()
 Gets the element's alpha value Considers alpha, alphaDyn, and the parent element's GetAlpha() value.
 
void setScale (float s)
 Sets the element's x and y scale.
 
void setScaleX (float s)
 Sets the element's x scale.
 
void setScaleY (float s)
 Sets the element's y scale.
 
void setScale (int w, int h)
 Sets the element's x and y scale, using the provided max width/height.
 
float getScale ()
 Gets the element's current scale Considers scale, scaleDyn, and the parent element's GetScale() value.
 
float getScaleX ()
 Gets the element's current x scale Considers scale, scaleDyn, and the parent element's GetScale() value.
 
float getScaleY ()
 Gets the element's current y scale Considers scale, scaleDyn, and the parent element's GetScale() value.
 
void setTrigger (GuiTrigger *t)
 Set a new GuiTrigger for the element.
 
void setTrigger (uint8_t i, GuiTrigger *t)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
bool isRumble ()
 Checks whether rumble was requested by the element.
 
void setRumble (bool r)
 Sets whether or not the element is requesting a rumble event.
 
void setEffect (int e, int a, int t=0)
 Set an effect for the element.
 
void setEffectOnOver (int e, int a, int t=0)
 Sets an effect to be enabled on wiimote cursor over.
 
void setEffectGrow ()
 Shortcut to SetEffectOnOver(EFFECT::SCALE, 4, 110)
 
int getEffect ()
 Gets the current element effects.
 
bool isInside (int x, int y)
 Checks whether the specified coordinates are within the element's boundaries.
 
void setPosition (int x, int y)
 Sets the element's position.
 
void updateEffects ()
 Updates the element's effects (dynamic values) Called by Draw(), used for animation purposes.
 
void setUpdateCallback (UpdateCallback u)
 Sets a function to called after after Update() Callback function can be used to response to changes in the state of the element, and/or update the element's attributes.
 
int isFocused ()
 Checks whether the element is in focus.
 
virtual void setVisible (bool v)
 Sets the element's visibility.
 
virtual void setFocus (int f)
 Sets the element's focus.
 
virtual void setState (STATE s, int c=-1)
 Sets the element's state.
 
virtual void resetState ()
 Resets the element's state to STATE::DEFAULT.
 
virtual int getSelected ()
 Gets whether or not the element is in STATE::SELECTED.
 
virtual void setAlignment (ALIGN_H hor, ALIGN_V vert)
 Sets the element's alignment respective to its parent element.
 
virtual void getNaturalSize (int &w, int &h)
 Layout protocol: how a layout container (GuiRow, GuiColumn, GuiGrid, GuiOverlay) asks about and arranges its children.
 
virtual void setLayoutPosition (int x, int y)
 Places the element so its top-left corner is at (x, y) relative to its parent's top-left (default: LEFT/TOP alignment plus an offset)
 
virtual void setLayoutSize (int w, int h)
 Gives the element a size chosen by a container (default: sets width and height)
 
virtual void layout ()
 Brings the element's own layout up to date.
 
virtual void collectNavigable (std::vector< GuiElement * > &out)
 Appends the elements that selection can move between (default: this element; layout containers add their children instead, so the D-pad moves through them)
 
virtual void resetText ()
 Called when the language has changed, to obtain new text values for all text elements.
 
virtual void update (InputController *c)
 Called constantly to allow the element to respond to the current input data.
 

Protected Attributes

IMAGE imgType
 Type of image data (TEXTURE, COLOR)
 
void * texture
 Attached platform-native texture.
 
bool ownsTexture
 Whether this object created texture itself (TEXTURE/COLOR) or borrowed it from a GuiImageData.
 
float imageangle
 Angle to draw the image.
 
int tile
 Number of times to draw (tile) the image horizontally.
 
int stripe
 Alpha value (0-255) to apply a stripe effect to the texture.
 
PixelColor baseColor
 Stored color for IMAGE::COLOR types.
 
- Protected Attributes inherited from GuiElement
GuiTrigger * trigger [MAX_TRIGGERS]
 GuiTriggers (input actions) that this element responds to.
 
UpdateCallback updateCB
 Callback function to call when this element is updated.
 
GuiElement * parentElement
 Parent element.
 
bool removeOnDestroy
 Whether to instruct parent to remove this element when it is destroyed.
 
int focus
 Element focus (-1 = focus disabled, 0 = not focused, 1 = focused)
 
int width
 Element width.
 
int height
 Element height.
 
int xoffset
 Element X offset.
 
int yoffset
 Element Y offset.
 
int ymin
 Element's min Y offset allowed.
 
int ymax
 Element's max Y offset allowed.
 
int xmin
 Element's min X offset allowed.
 
int xmax
 Element's max X offset allowed.
 
int xoffsetDyn
 Element X offset, dynamic (added to xoffset value for animation effects)
 
int yoffsetDyn
 Element Y offset, dynamic (added to yoffset value for animation effects)
 
int alpha
 Element alpha value (0-255)
 
int alphaDyn
 Element alpha, dynamic (multiplied by alpha value for blending/fading effects)
 
float xscale
 Element X scale (1 = 100%)
 
float yscale
 Element Y scale (1 = 100%)
 
float scaleDyn
 Element scale, dynamic (multiplied by alpha value for blending/fading effects)
 
int effects
 Currently enabled effect(s).
 
int effectAmount
 Effect amount.
 
int effectTarget
 Effect target amount.
 
int effectsOver
 Effects to enable when wiimote cursor is over this element.
 
int effectAmountOver
 EffectAmount to set when wiimote cursor is over this element.
 
int effectTargetOver
 EffectTarget to set when wiimote cursor is over this element.
 
ALIGN_H alignmentHor
 Horizontal element alignment, respective to parent element (LEFT, RIGHT, CENTRE)
 
ALIGN_V alignmentVert
 Horizontal element alignment, respective to parent element (TOP, BOTTOM, MIDDLE)
 
STATE state
 Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
 
int stateChan
 Which controller channel is responsible for the last change in state.
 
bool selectable
 Whether or not this element selectable (can change to SELECTED state)
 
bool clickable
 Whether or not this element is clickable (can change to CLICKED state)
 
bool holdable
 Whether or not this element is holdable (can change to HELD state)
 
bool visible
 Visibility of the element.
 
bool rumble
 Wiimote rumble (on/off) - set to on when this element requests a rumble event.
 

Detailed Description

Display, manage, and manipulate images in the GUI.

Definition at line 17 of file GuiImage.h.

Constructor & Destructor Documentation

◆ GuiImage() [1/4]

GuiImage::GuiImage ( )

Constructor.

Definition at line 10 of file GuiImage.cpp.

◆ GuiImage() [2/4]

GuiImage::GuiImage ( GuiImageData * img)

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters
imgPointer to GuiImageData element

Definition at line 22 of file GuiImage.cpp.

◆ GuiImage() [3/4]

GuiImage::GuiImage ( uint8_t * tex,
int w,
int h )

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. Sets up a new image from the texture data specified.

Parameters
texTexture data
wImage width
hImage height

Definition at line 42 of file GuiImage.cpp.

◆ GuiImage() [4/4]

GuiImage::GuiImage ( int w,
int h,
PixelColor c )

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. Creates an image with the specified color.

Parameters
wImage width
hImage height
cImage color

Definition at line 54 of file GuiImage.cpp.

◆ ~GuiImage()

GuiImage::~GuiImage ( )

Destructor.

Definition at line 67 of file GuiImage.cpp.

Member Function Documentation

◆ draw()

void GuiImage::draw ( )
overridevirtual

Constantly called to draw the image.

Implements GuiElement.

Definition at line 152 of file GuiImage.cpp.

◆ setAngle()

void GuiImage::setAngle ( float a)

Sets the image rotation angle for drawing.

Parameters
aAngle (in degrees)

Definition at line 137 of file GuiImage.cpp.

◆ setImage() [1/2]

void GuiImage::setImage ( GuiImageData * img)

Sets up a new image using the GuiImageData object specified.

Parameters
imgPointer to GuiImageData object

Definition at line 76 of file GuiImage.cpp.

◆ setImage() [2/2]

void GuiImage::setImage ( uint8_t * img,
int w,
int h )

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters
imgPointer to (generic row-major RGBA8) image data
wWidth
hHeight

Definition at line 97 of file GuiImage.cpp.

◆ setStripe()

void GuiImage::setStripe ( int s)

Sets a stripe effect on the image, overlaying alpha blended rectangles Does not alter the image data.

Parameters
sAlpha amount to draw over the image

Definition at line 147 of file GuiImage.cpp.

◆ setTexture()

void GuiImage::setTexture ( uint8_t * tex,
int w,
int h )

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters
texPointer to platform-native texture
wWidth
hHeight

Definition at line 122 of file GuiImage.cpp.

◆ setTile()

void GuiImage::setTile ( int t)

Sets the number of times to draw the image horizontally.

Parameters
tNumber of times to draw the image

Definition at line 142 of file GuiImage.cpp.

Member Data Documentation

◆ baseColor

PixelColor GuiImage::baseColor
protected

Stored color for IMAGE::COLOR types.

Definition at line 71 of file GuiImage.h.

◆ imageangle

float GuiImage::imageangle
protected

Angle to draw the image.

Definition at line 68 of file GuiImage.h.

◆ imgType

IMAGE GuiImage::imgType
protected

Type of image data (TEXTURE, COLOR)

Definition at line 65 of file GuiImage.h.

◆ ownsTexture

bool GuiImage::ownsTexture
protected

Whether this object created texture itself (TEXTURE/COLOR) or borrowed it from a GuiImageData.

Definition at line 67 of file GuiImage.h.

◆ stripe

int GuiImage::stripe
protected

Alpha value (0-255) to apply a stripe effect to the texture.

Definition at line 70 of file GuiImage.h.

◆ texture

void* GuiImage::texture
protected

Attached platform-native texture.

Definition at line 66 of file GuiImage.h.

◆ tile

int GuiImage::tile
protected

Number of times to draw (tile) the image horizontally.

Definition at line 69 of file GuiImage.h.


The documentation for this class was generated from the following files: