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| | Runner (UiScope &s) |
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| void | update (InputController *) override |
| | Called constantly to allow the element to respond to the current input data.
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| void | draw () override |
| | Called constantly to redraw the element.
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| | GuiElement () |
| | Constructor.
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| virtual | ~GuiElement () |
| | Destructor.
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| void | setParent (GuiElement *e) |
| | Set the element's parent.
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| GuiElement * | getParent () |
| | Gets the element's parent.
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| virtual void | remove (GuiElement *) |
| | Removes the specified child.
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| void | setRemoveOnDestroy (bool autoRemove) |
| | Whether to notify parent on destruction to allow removal.
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| int | getLeft () |
| | Gets the current leftmost coordinate of the element Considers horizontal alignment, x offset, width, and parent element's GetLeft() / GetWidth() values.
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| int | getTop () |
| | Gets the current topmost coordinate of the element Considers vertical alignment, y offset, height, and parent element's GetTop() / GetHeight() values.
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| void | setMinY (int y) |
| | Sets the minimum y offset of the element.
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| int | getMinY () |
| | Gets the minimum y offset of the element.
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| void | setMaxY (int y) |
| | Sets the maximum y offset of the element.
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| int | getMaxY () |
| | Gets the maximum y offset of the element.
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| void | setMinX (int x) |
| | Sets the minimum x offset of the element.
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| int | getMinX () |
| | Gets the minimum x offset of the element.
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| void | setMaxX (int x) |
| | Sets the maximum x offset of the element.
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| int | getMaxX () |
| | Gets the maximum x offset of the element.
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| int | getWidth () |
| | Gets the current width of the element.
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| int | getHeight () |
| | Gets the height of the element.
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| void | setSize (int w, int h) |
| | Sets the size (width/height) of the element.
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| bool | isVisible () |
| | Checks whether or not the element is visible.
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| bool | isSelectable () |
| | Checks whether or not the element is selectable.
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| bool | isClickable () |
| | Checks whether or not the element is clickable.
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| bool | isHoldable () |
| | Checks whether or not the element is holdable.
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| void | setSelectable (bool s) |
| | Sets whether or not the element is selectable.
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| void | setClickable (bool c) |
| | Sets whether or not the element is clickable.
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| void | setHoldable (bool h) |
| | Sets whether or not the element is holdable.
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| STATE | getState () |
| | Gets the element's current state.
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| int | getStateChan () |
| | Gets the controller channel that last changed the element's state.
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| void | setAlpha (int a) |
| | Sets the element's alpha value.
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| int | getAlpha () |
| | Gets the element's alpha value Considers alpha, alphaDyn, and the parent element's GetAlpha() value.
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| void | setScale (float s) |
| | Sets the element's x and y scale.
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| void | setScaleX (float s) |
| | Sets the element's x scale.
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| void | setScaleY (float s) |
| | Sets the element's y scale.
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| void | setScale (int w, int h) |
| | Sets the element's x and y scale, using the provided max width/height.
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| float | getScale () |
| | Gets the element's current scale Considers scale, scaleDyn, and the parent element's GetScale() value.
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| float | getScaleX () |
| | Gets the element's current x scale Considers scale, scaleDyn, and the parent element's GetScale() value.
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| float | getScaleY () |
| | Gets the element's current y scale Considers scale, scaleDyn, and the parent element's GetScale() value.
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| void | setTrigger (GuiTrigger *t) |
| | Set a new GuiTrigger for the element.
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| void | setTrigger (uint8_t i, GuiTrigger *t) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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| bool | isRumble () |
| | Checks whether rumble was requested by the element.
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| void | setRumble (bool r) |
| | Sets whether or not the element is requesting a rumble event.
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| void | setEffect (int e, int a, int t=0) |
| | Set an effect for the element.
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| void | setEffectOnOver (int e, int a, int t=0) |
| | Sets an effect to be enabled on wiimote cursor over.
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| void | setEffectGrow () |
| | Shortcut to SetEffectOnOver(EFFECT::SCALE, 4, 110)
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| int | getEffect () |
| | Gets the current element effects.
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| bool | isInside (int x, int y) |
| | Checks whether the specified coordinates are within the element's boundaries.
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| void | setPosition (int x, int y) |
| | Sets the element's position.
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| void | updateEffects () |
| | Updates the element's effects (dynamic values) Called by Draw(), used for animation purposes.
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| void | setUpdateCallback (UpdateCallback u) |
| | Sets a function to called after after Update() Callback function can be used to response to changes in the state of the element, and/or update the element's attributes.
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| int | isFocused () |
| | Checks whether the element is in focus.
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| virtual void | setVisible (bool v) |
| | Sets the element's visibility.
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| virtual void | setFocus (int f) |
| | Sets the element's focus.
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| virtual void | setState (STATE s, int c=-1) |
| | Sets the element's state.
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| virtual void | resetState () |
| | Resets the element's state to STATE::DEFAULT.
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| virtual int | getSelected () |
| | Gets whether or not the element is in STATE::SELECTED.
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| virtual void | setAlignment (ALIGN_H hor, ALIGN_V vert) |
| | Sets the element's alignment respective to its parent element.
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| virtual void | getNaturalSize (int &w, int &h) |
| | Layout protocol: how a layout container (GuiRow, GuiColumn, GuiGrid, GuiOverlay) asks about and arranges its children.
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| virtual void | setLayoutPosition (int x, int y) |
| | Places the element so its top-left corner is at (x, y) relative to its parent's top-left (default: LEFT/TOP alignment plus an offset)
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| virtual void | setLayoutSize (int w, int h) |
| | Gives the element a size chosen by a container (default: sets width and height)
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| virtual void | layout () |
| | Brings the element's own layout up to date.
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| virtual void | collectNavigable (std::vector< GuiElement * > &out) |
| | Appends the elements that selection can move between (default: this element; layout containers add their children instead, so the D-pad moves through them)
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| virtual void | resetText () |
| | Called when the language has changed, to obtain new text values for all text elements.
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| GuiTrigger * | trigger [MAX_TRIGGERS] |
| | GuiTriggers (input actions) that this element responds to.
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| UpdateCallback | updateCB |
| | Callback function to call when this element is updated.
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| GuiElement * | parentElement |
| | Parent element.
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| bool | removeOnDestroy |
| | Whether to instruct parent to remove this element when it is destroyed.
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| int | focus |
| | Element focus (-1 = focus disabled, 0 = not focused, 1 = focused)
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| int | width |
| | Element width.
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| int | height |
| | Element height.
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| int | xoffset |
| | Element X offset.
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| int | yoffset |
| | Element Y offset.
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| int | ymin |
| | Element's min Y offset allowed.
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| int | ymax |
| | Element's max Y offset allowed.
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| int | xmin |
| | Element's min X offset allowed.
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| int | xmax |
| | Element's max X offset allowed.
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| int | xoffsetDyn |
| | Element X offset, dynamic (added to xoffset value for animation effects)
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| int | yoffsetDyn |
| | Element Y offset, dynamic (added to yoffset value for animation effects)
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| int | alpha |
| | Element alpha value (0-255)
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| int | alphaDyn |
| | Element alpha, dynamic (multiplied by alpha value for blending/fading effects)
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| float | xscale |
| | Element X scale (1 = 100%)
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| float | yscale |
| | Element Y scale (1 = 100%)
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| float | scaleDyn |
| | Element scale, dynamic (multiplied by alpha value for blending/fading effects)
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| int | effects |
| | Currently enabled effect(s).
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| int | effectAmount |
| | Effect amount.
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| int | effectTarget |
| | Effect target amount.
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| int | effectsOver |
| | Effects to enable when wiimote cursor is over this element.
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| int | effectAmountOver |
| | EffectAmount to set when wiimote cursor is over this element.
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| int | effectTargetOver |
| | EffectTarget to set when wiimote cursor is over this element.
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| ALIGN_H | alignmentHor |
| | Horizontal element alignment, respective to parent element (LEFT, RIGHT, CENTRE)
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| ALIGN_V | alignmentVert |
| | Horizontal element alignment, respective to parent element (TOP, BOTTOM, MIDDLE)
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| STATE | state |
| | Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
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| int | stateChan |
| | Which controller channel is responsible for the last change in state.
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| bool | selectable |
| | Whether or not this element selectable (can change to SELECTED state)
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| bool | clickable |
| | Whether or not this element is clickable (can change to CLICKED state)
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| bool | holdable |
| | Whether or not this element is holdable (can change to HELD state)
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| bool | visible |
| | Visibility of the element.
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| bool | rumble |
| | Wiimote rumble (on/off) - set to on when this element requests a rumble event.
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Definition at line 59 of file GuiUi.cpp.