libgui 2.01
libgui is a GUI library for the GameCube, Wii, and Wii U
 
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GuiControllerView Class Reference

Draws a controller from a GuiControllerLayout and shows what is happening on it: controls light up while pressed, a chosen control is highlighted (optionally with a line from a list row to it), and sticks follow their position. More...

#include <GuiControllerView.h>

Inheritance diagram for GuiControllerView:
[legend]

Public Member Functions

 GuiControllerView (const GuiControllerLayout &layout, float scale=1.0f)
 
void setLayout (const GuiControllerLayout &layout)
 Changes the controller drawn.
 
void setScale (float scale)
 Changes the size.
 
void setHighlight (int id)
 Highlights one control (0 = none)
 
void setHighlight (const std::vector< int > &ids)
 Highlights several controls (a D-pad, a group of face buttons)
 
const std::vector< int > & getHighlight () const
 Gets the highlighted control ids.
 
void setLeader (bool on, float fromX=0.0f, float fromY=0.0f)
 Draws a line from a point (design-canvas coordinates, such as a list row's edge) to the first highlighted control, or removes it.
 
void setLit (std::function< bool(int)> fn)
 Sets which controls are drawn as pressed; asked every frame (null for none)
 
void setStick (int id, float x, float y)
 Sets an analog stick's position (-1 to 1 each)
 
bool getSpotCentre (int id, float &x, float &y) const
 Gets the center of a control in design-canvas coordinates (false if the layout has no such control)
 
void draw () override
 Called constantly to redraw the element.
 
- Public Member Functions inherited from GuiElement
 GuiElement ()
 Constructor.
 
virtual ~GuiElement ()
 Destructor.
 
void setParent (GuiElement *e)
 Set the element's parent.
 
GuiElement * getParent ()
 Gets the element's parent.
 
virtual void remove (GuiElement *)
 Removes the specified child.
 
void setRemoveOnDestroy (bool autoRemove)
 Whether to notify parent on destruction to allow removal.
 
int getLeft ()
 Gets the current leftmost coordinate of the element Considers horizontal alignment, x offset, width, and parent element's GetLeft() / GetWidth() values.
 
int getTop ()
 Gets the current topmost coordinate of the element Considers vertical alignment, y offset, height, and parent element's GetTop() / GetHeight() values.
 
void setMinY (int y)
 Sets the minimum y offset of the element.
 
int getMinY ()
 Gets the minimum y offset of the element.
 
void setMaxY (int y)
 Sets the maximum y offset of the element.
 
int getMaxY ()
 Gets the maximum y offset of the element.
 
void setMinX (int x)
 Sets the minimum x offset of the element.
 
int getMinX ()
 Gets the minimum x offset of the element.
 
void setMaxX (int x)
 Sets the maximum x offset of the element.
 
int getMaxX ()
 Gets the maximum x offset of the element.
 
int getWidth ()
 Gets the current width of the element.
 
int getHeight ()
 Gets the height of the element.
 
void setSize (int w, int h)
 Sets the size (width/height) of the element.
 
bool isVisible ()
 Checks whether or not the element is visible.
 
bool isSelectable ()
 Checks whether or not the element is selectable.
 
bool isClickable ()
 Checks whether or not the element is clickable.
 
bool isHoldable ()
 Checks whether or not the element is holdable.
 
void setSelectable (bool s)
 Sets whether or not the element is selectable.
 
void setClickable (bool c)
 Sets whether or not the element is clickable.
 
void setHoldable (bool h)
 Sets whether or not the element is holdable.
 
STATE getState ()
 Gets the element's current state.
 
int getStateChan ()
 Gets the controller channel that last changed the element's state.
 
void setAlpha (int a)
 Sets the element's alpha value.
 
int getAlpha ()
 Gets the element's alpha value Considers alpha, alphaDyn, and the parent element's GetAlpha() value.
 
void setScale (float s)
 Sets the element's x and y scale.
 
void setScaleX (float s)
 Sets the element's x scale.
 
void setScaleY (float s)
 Sets the element's y scale.
 
void setScale (int w, int h)
 Sets the element's x and y scale, using the provided max width/height.
 
float getScale ()
 Gets the element's current scale Considers scale, scaleDyn, and the parent element's GetScale() value.
 
float getScaleX ()
 Gets the element's current x scale Considers scale, scaleDyn, and the parent element's GetScale() value.
 
float getScaleY ()
 Gets the element's current y scale Considers scale, scaleDyn, and the parent element's GetScale() value.
 
void setTrigger (GuiTrigger *t)
 Set a new GuiTrigger for the element.
 
void setTrigger (uint8_t i, GuiTrigger *t)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
bool isRumble ()
 Checks whether rumble was requested by the element.
 
void setRumble (bool r)
 Sets whether or not the element is requesting a rumble event.
 
void setEffect (int e, int a, int t=0)
 Set an effect for the element.
 
void setEffectOnOver (int e, int a, int t=0)
 Sets an effect to be enabled on wiimote cursor over.
 
void setEffectGrow ()
 Shortcut to SetEffectOnOver(EFFECT::SCALE, 4, 110)
 
int getEffect ()
 Gets the current element effects.
 
bool isInside (int x, int y)
 Checks whether the specified coordinates are within the element's boundaries.
 
void setPosition (int x, int y)
 Sets the element's position.
 
void updateEffects ()
 Updates the element's effects (dynamic values) Called by Draw(), used for animation purposes.
 
void setUpdateCallback (UpdateCallback u)
 Sets a function to called after after Update() Callback function can be used to response to changes in the state of the element, and/or update the element's attributes.
 
int isFocused ()
 Checks whether the element is in focus.
 
virtual void setVisible (bool v)
 Sets the element's visibility.
 
virtual void setFocus (int f)
 Sets the element's focus.
 
virtual void setState (STATE s, int c=-1)
 Sets the element's state.
 
virtual void resetState ()
 Resets the element's state to STATE::DEFAULT.
 
virtual int getSelected ()
 Gets whether or not the element is in STATE::SELECTED.
 
virtual void setAlignment (ALIGN_H hor, ALIGN_V vert)
 Sets the element's alignment respective to its parent element.
 
virtual void getNaturalSize (int &w, int &h)
 Layout protocol: how a layout container (GuiRow, GuiColumn, GuiGrid, GuiOverlay) asks about and arranges its children.
 
virtual void setLayoutPosition (int x, int y)
 Places the element so its top-left corner is at (x, y) relative to its parent's top-left (default: LEFT/TOP alignment plus an offset)
 
virtual void setLayoutSize (int w, int h)
 Gives the element a size chosen by a container (default: sets width and height)
 
virtual void layout ()
 Brings the element's own layout up to date.
 
virtual void collectNavigable (std::vector< GuiElement * > &out)
 Appends the elements that selection can move between (default: this element; layout containers add their children instead, so the D-pad moves through them)
 
virtual void resetText ()
 Called when the language has changed, to obtain new text values for all text elements.
 
virtual void update (InputController *c)
 Called constantly to allow the element to respond to the current input data.
 

Additional Inherited Members

- Protected Attributes inherited from GuiElement
GuiTrigger * trigger [MAX_TRIGGERS]
 GuiTriggers (input actions) that this element responds to.
 
UpdateCallback updateCB
 Callback function to call when this element is updated.
 
GuiElement * parentElement
 Parent element.
 
bool removeOnDestroy
 Whether to instruct parent to remove this element when it is destroyed.
 
int focus
 Element focus (-1 = focus disabled, 0 = not focused, 1 = focused)
 
int width
 Element width.
 
int height
 Element height.
 
int xoffset
 Element X offset.
 
int yoffset
 Element Y offset.
 
int ymin
 Element's min Y offset allowed.
 
int ymax
 Element's max Y offset allowed.
 
int xmin
 Element's min X offset allowed.
 
int xmax
 Element's max X offset allowed.
 
int xoffsetDyn
 Element X offset, dynamic (added to xoffset value for animation effects)
 
int yoffsetDyn
 Element Y offset, dynamic (added to yoffset value for animation effects)
 
int alpha
 Element alpha value (0-255)
 
int alphaDyn
 Element alpha, dynamic (multiplied by alpha value for blending/fading effects)
 
float xscale
 Element X scale (1 = 100%)
 
float yscale
 Element Y scale (1 = 100%)
 
float scaleDyn
 Element scale, dynamic (multiplied by alpha value for blending/fading effects)
 
int effects
 Currently enabled effect(s).
 
int effectAmount
 Effect amount.
 
int effectTarget
 Effect target amount.
 
int effectsOver
 Effects to enable when wiimote cursor is over this element.
 
int effectAmountOver
 EffectAmount to set when wiimote cursor is over this element.
 
int effectTargetOver
 EffectTarget to set when wiimote cursor is over this element.
 
ALIGN_H alignmentHor
 Horizontal element alignment, respective to parent element (LEFT, RIGHT, CENTRE)
 
ALIGN_V alignmentVert
 Horizontal element alignment, respective to parent element (TOP, BOTTOM, MIDDLE)
 
STATE state
 Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
 
int stateChan
 Which controller channel is responsible for the last change in state.
 
bool selectable
 Whether or not this element selectable (can change to SELECTED state)
 
bool clickable
 Whether or not this element is clickable (can change to CLICKED state)
 
bool holdable
 Whether or not this element is holdable (can change to HELD state)
 
bool visible
 Visibility of the element.
 
bool rumble
 Wiimote rumble (on/off) - set to on when this element requests a rumble event.
 

Detailed Description

Draws a controller from a GuiControllerLayout and shows what is happening on it: controls light up while pressed, a chosen control is highlighted (optionally with a line from a list row to it), and sticks follow their position.

It is a picture, not a button: selection lives in the list beside it, and the list tells the view what to highlight.

Definition at line 14 of file GuiControllerView.h.

Constructor & Destructor Documentation

◆ GuiControllerView()

GuiControllerView::GuiControllerView ( const GuiControllerLayout & layout,
float scale = 1.0f )
Parameters
layoutThe controller to draw (must outlive the view)
scaleMultiplies the layout's units

Definition at line 19 of file GuiControllerView.cpp.

◆ ~GuiControllerView()

GuiControllerView::~GuiControllerView ( )

Definition at line 25 of file GuiControllerView.cpp.

Member Function Documentation

◆ draw()

void GuiControllerView::draw ( )
overridevirtual

Called constantly to redraw the element.

Implements GuiElement.

Definition at line 141 of file GuiControllerView.cpp.

◆ getHighlight()

const std::vector< int > & GuiControllerView::getHighlight ( ) const
inline

Gets the highlighted control ids.

Definition at line 31 of file GuiControllerView.h.

◆ getSpotCentre()

bool GuiControllerView::getSpotCentre ( int id,
float & x,
float & y ) const

Gets the center of a control in design-canvas coordinates (false if the layout has no such control)

Definition at line 117 of file GuiControllerView.cpp.

◆ setHighlight() [1/2]

void GuiControllerView::setHighlight ( const std::vector< int > & ids)

Highlights several controls (a D-pad, a group of face buttons)

Definition at line 93 of file GuiControllerView.cpp.

◆ setHighlight() [2/2]

void GuiControllerView::setHighlight ( int id)

Highlights one control (0 = none)

Definition at line 86 of file GuiControllerView.cpp.

◆ setLayout()

void GuiControllerView::setLayout ( const GuiControllerLayout & layout)

Changes the controller drawn.

Definition at line 73 of file GuiControllerView.cpp.

◆ setLeader()

void GuiControllerView::setLeader ( bool on,
float fromX = 0.0f,
float fromY = 0.0f )

Draws a line from a point (design-canvas coordinates, such as a list row's edge) to the first highlighted control, or removes it.

Definition at line 98 of file GuiControllerView.cpp.

◆ setLit()

void GuiControllerView::setLit ( std::function< bool(int)> fn)
inline

Sets which controls are drawn as pressed; asked every frame (null for none)

Definition at line 36 of file GuiControllerView.h.

◆ setScale()

void GuiControllerView::setScale ( float scale)

Changes the size.

Definition at line 80 of file GuiControllerView.cpp.

◆ setStick()

void GuiControllerView::setStick ( int id,
float x,
float y )

Sets an analog stick's position (-1 to 1 each)

Definition at line 105 of file GuiControllerView.cpp.


The documentation for this class was generated from the following files: