libgui 2.01
libgui is a GUI library for the GameCube, Wii, and Wii U
 
Loading...
Searching...
No Matches
GuiColumn Member List

This is the complete list of members for GuiColumn, including all inherited members.

_elementsGuiWindowprotected
add(GuiElement *e, const GuiItem &item=GuiItem())GuiLayout
add(GuiElement &e, const GuiItem &item=GuiItem())GuiLayoutinline
addGap(float size)GuiLayout
addSpace(float weight=1.0f)GuiLayout
align(LAYOUT_ALIGN a) (defined in GuiLayout)GuiLayoutinline
alignItems (defined in GuiLayout)GuiLayoutprotected
alignmentHorGuiElementprotected
alignmentVertGuiElementprotected
alphaGuiElementprotected
alphaDynGuiElementprotected
append(GuiElement *e)GuiWindow
appendWithAutoRemove(GuiElement *e)GuiWindow
changeFocus(GuiElement *e)GuiWindow
clear()GuiLayout
clickableGuiElementprotected
collectNavigable(std::vector< GuiElement * > &out) overrideGuiLayoutvirtual
collectNavigation(std::vector< GuiElement * > &out)GuiWindowprotected
draw() overrideGuiLayoutvirtual
effectAmountGuiElementprotected
effectAmountOverGuiElementprotected
effectsGuiElementprotected
effectsOverGuiElementprotected
effectTargetGuiElementprotected
effectTargetOverGuiElementprotected
find(GuiElement *e)GuiWindow
focusGuiElementprotected
gap(float s) (defined in GuiLayout)GuiLayoutinline
gap(float x, float y) (defined in GuiLayout)GuiLayoutinline
getAlpha()GuiElement
getEffect()GuiElement
getGuiElementAt(uint32_t index) constGuiWindow
getHeight()GuiElement
getLeft()GuiElement
getMaxX()GuiElement
getMaxY()GuiElement
getMinX()GuiElement
getMinY()GuiElement
getNaturalSize(int &w, int &h) overrideGuiLayoutvirtual
getParent()GuiElement
getScale()GuiElement
getScaleX()GuiElement
getScaleY()GuiElement
getSelected()GuiWindowvirtual
getSize()GuiWindow
getState()GuiElement
getStateChan()GuiElement
getTop()GuiElement
getWidth()GuiElement
GuiColumn(int w=0, int h=0)GuiColumn
GuiElement()GuiElement
GuiLayout() (defined in GuiLayout)GuiLayoutprotected
GuiWindow()GuiWindow
GuiWindow(int w, int h)GuiWindow
heightGuiElementprotected
holdableGuiElementprotected
insert(GuiElement *e, uint32_t i)GuiWindow
invalidate()GuiLayout
isClickable()GuiElement
isFocused()GuiElement
isHoldable()GuiElement
isInside(int x, int y)GuiElement
isRumble()GuiElement
isSelectable()GuiElement
isVisible()GuiElement
justify (defined in GuiLayout)GuiLayoutprotected
justifyContent(LAYOUT_JUSTIFY j) (defined in GuiLayout)GuiLayoutinline
layout() overrideGuiLayoutvirtual
moveSelectionHor(int d)GuiWindow
moveSelectionIn(std::vector< GuiElement * > &list, NAV_DIR d)GuiWindowprotected
moveSelectionVert(int d)GuiWindow
pad(float all) (defined in GuiLayout)GuiLayoutinline
pad(float horizontal, float vertical) (defined in GuiLayout)GuiLayoutinline
pad(float left, float top, float right, float bottom) (defined in GuiLayout)GuiLayoutinline
padding (defined in GuiLayout)GuiLayoutprotected
parentElementGuiElementprotected
remove(GuiElement *e) overrideGuiLayoutvirtual
removeAll()GuiWindow
removeOnDestroyGuiElementprotected
resetState()GuiWindowvirtual
resetText()GuiWindowvirtual
rumbleGuiElementprotected
scaleDynGuiElementprotected
selectableGuiElementprotected
setAlignItems(LAYOUT_ALIGN a)GuiLayout
setAlignment(ALIGN_H hor, ALIGN_V vert)GuiElementvirtual
setAlpha(int a)GuiElement
setClickable(bool c)GuiElement
setEffect(int e, int a, int t=0)GuiElement
setEffectGrow()GuiElement
setEffectOnOver(int e, int a, int t=0)GuiElement
setFixedSize(int w, int h)GuiLayout
setFocus(int f)GuiWindowvirtual
setHoldable(bool h)GuiElement
setJustify(LAYOUT_JUSTIFY j)GuiLayout
setLayoutPosition(int x, int y)GuiElementvirtual
setLayoutSize(int w, int h) overrideGuiLayoutvirtual
setMaxX(int x)GuiElement
setMaxY(int y)GuiElement
setMinX(int x)GuiElement
setMinY(int y)GuiElement
setPadding(float all)GuiLayout
setPadding(float horizontal, float vertical) (defined in GuiLayout)GuiLayout
setPadding(float left, float top, float right, float bottom) (defined in GuiLayout)GuiLayout
setParent(GuiElement *e)GuiElement
setPosition(int x, int y)GuiElement
setRemoveOnDestroy(bool autoRemove)GuiElementinline
setRumble(bool r)GuiElement
setScale(float s)GuiElement
setScale(int w, int h)GuiElement
setScaleX(float s)GuiElement
setScaleY(float s)GuiElement
setSelectable(bool s)GuiElement
setSize(int w, int h)GuiElement
setSpacing(float s)GuiLayout
setSpacing(float x, float y) (defined in GuiLayout)GuiLayout
setState(STATE s, int c=-1)GuiWindowvirtual
setTrigger(GuiTrigger *t)GuiElement
setTrigger(uint8_t i, GuiTrigger *t)GuiElement
setUpdateCallback(UpdateCallback u)GuiElement
setVisible(bool v)GuiWindowvirtual
size(int w, int h)GuiLayoutinline
solve(const std::vector< Entry * > &visible, float fixedW, float fixedH) overrideGuiColumnprotectedvirtual
spacingX (defined in GuiLayout)GuiLayoutprotected
spacingY (defined in GuiLayout)GuiLayoutprotected
stateGuiElementprotected
stateChanGuiElementprotected
toggleFocus(InputController *c)GuiWindow
triggerGuiElementprotected
update(InputController *c) overrideGuiLayoutvirtual
updateCBGuiElementprotected
updateEffects()GuiElement
visibleGuiElementprotected
widthGuiElementprotected
xmaxGuiElementprotected
xminGuiElementprotected
xoffsetGuiElementprotected
xoffsetDynGuiElementprotected
xscaleGuiElementprotected
ymaxGuiElementprotected
yminGuiElementprotected
yoffsetGuiElementprotected
yoffsetDynGuiElementprotected
yscaleGuiElementprotected
~GuiElement()GuiElementvirtual
~GuiWindow()GuiWindow