Concrete drivers behind the abstract interfaces. More...
Topics | |
| GameCube and Wii | |
| GX video, AESND audio, PAD/WPAD input, LWP threads, FAT/DVD storage and libsmb2 - shared by both consoles (libogc2). | |
| Wii U | |
| GX2 video (with its custom shaders), AX audio, VPAD/KPAD input, coreinit threads, FSA/libmocha/libdvm storage and libsmb2 (wut). | |
Concrete drivers behind the abstract interfaces.
An app never uses these directly, apart from picking one Platform at startup.