This is the complete list of members for WutImageRenderer, including all inherited members.
| canReuseTexture(int allocWidth, int allocHeight, int width, int height) const override | WutImageRenderer | virtual |
| createMesh(const MeshVertex *vertices, size_t count) override | WutImageRenderer | virtual |
| createTexture(int width, int height) override | WutImageRenderer | virtual |
| destroyMesh(void *mesh) override | WutImageRenderer | virtual |
| destroyTexture(void *texture) override | WutImageRenderer | virtual |
| drawMesh(const MeshVertex *vertices, size_t count) override | WutImageRenderer | virtual |
| drawMeshInstance(void *mesh, float x, float y, float scaleX, float scaleY) override | WutImageRenderer | virtual |
| drawRectangle(float x, float y, float width, float height, PixelColor color) override | WutImageRenderer | virtual |
| drawTexture(void *texture, float xpos, float ypos, uint16_t width, uint16_t height, float degrees, float scaleX, float scaleY, uint8_t alpha) override | WutImageRenderer | virtual |
| loadTextureData(void *texture, const uint8_t *rgba, int width, int height) override | WutImageRenderer | virtual |
| WutImageRenderer(WutVideoDriver *driver) | WutImageRenderer | |
| ~ImageRenderer()=default (defined in ImageRenderer) | ImageRenderer | virtual |