This is the complete list of members for VertexShader, including all inherited members.
| addAttribVar(const GX2AttribVar &var) | VertexShader | inline |
| addUniformVar(const GX2UniformVar &var) | VertexShader | inline |
| attributes | VertexShader | protected |
| attributesCount | VertexShader | protected |
| cuColorAttrSize | Shader | static |
| cuTexCoordAttrSize | Shader | static |
| cuVertexAttrSize | Shader | static |
| draw(int32_t primitive=GX2_PRIMITIVE_MODE_QUADS, uint32_t vtxCount=4) | Shader | inlinestatic |
| getAttributeBuffer(uint32_t idx=0) const | VertexShader | inline |
| getAttributesCount() const | VertexShader | inline |
| setAttributeBuffer(uint32_t bufferIdx, uint32_t bufferSize, uint32_t stride, const void *buffer) | VertexShader | inlinestatic |
| setProgram(const uint32_t *program, uint32_t programSize, const uint32_t *regs, uint32_t regsSize) | VertexShader | inline |
| setShader() const | VertexShader | inline |
| setUniformReg(uint32_t location, uint32_t size, const void *reg) | VertexShader | inlinestatic |
| Shader() (defined in Shader) | Shader | inlineprotected |
| VertexShader(uint32_t numAttr) | VertexShader | inline |
| vertexShader | VertexShader | protected |
| ~Shader() (defined in Shader) | Shader | inlineprotectedvirtual |
| ~VertexShader() (defined in VertexShader) | VertexShader | inlinevirtual |