libgui 2.01
libgui is a GUI library for the GameCube, Wii, and Wii U
 
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VertexShader Member List

This is the complete list of members for VertexShader, including all inherited members.

addAttribVar(const GX2AttribVar &var)VertexShaderinline
addUniformVar(const GX2UniformVar &var)VertexShaderinline
attributesVertexShaderprotected
attributesCountVertexShaderprotected
cuColorAttrSizeShaderstatic
cuTexCoordAttrSizeShaderstatic
cuVertexAttrSizeShaderstatic
draw(int32_t primitive=GX2_PRIMITIVE_MODE_QUADS, uint32_t vtxCount=4)Shaderinlinestatic
getAttributeBuffer(uint32_t idx=0) constVertexShaderinline
getAttributesCount() constVertexShaderinline
setAttributeBuffer(uint32_t bufferIdx, uint32_t bufferSize, uint32_t stride, const void *buffer)VertexShaderinlinestatic
setProgram(const uint32_t *program, uint32_t programSize, const uint32_t *regs, uint32_t regsSize)VertexShaderinline
setShader() constVertexShaderinline
setUniformReg(uint32_t location, uint32_t size, const void *reg)VertexShaderinlinestatic
Shader() (defined in Shader)Shaderinlineprotected
VertexShader(uint32_t numAttr)VertexShaderinline
vertexShaderVertexShaderprotected
~Shader() (defined in Shader)Shaderinlineprotectedvirtual
~VertexShader() (defined in VertexShader)VertexShaderinlinevirtual