libgui 2.01
libgui is a GUI library for the GameCube, Wii, and Wii U
 
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ThreadDriver Member List

This is the complete list of members for ThreadDriver, including all inherited members.

cancelThread(void *thread)=0ThreadDriverpure virtual
createCond()=0ThreadDriverpure virtual
createMutex()=0ThreadDriverpure virtual
createThread(ThreadEntry entry, void *arg, uint32_t stackSize, ThreadPriority priority, void **outHandle)=0ThreadDriverpure virtual
destroyCond(void *cond)=0ThreadDriverpure virtual
destroyMutex(void *mutex)=0ThreadDriverpure virtual
getCurrentThreadId()=0ThreadDriverpure virtual
init()=0ThreadDriverpure virtual
isThreadSuspended(void *thread)=0ThreadDriverpure virtual
joinThread(void *thread)=0ThreadDriverpure virtual
lockMutex(void *mutex)=0ThreadDriverpure virtual
resumeThread(void *thread)=0ThreadDriverpure virtual
shutdown()=0ThreadDriverpure virtual
signalCond(void *cond)=0ThreadDriverpure virtual
sleepMilliseconds(uint32_t ms)=0ThreadDriverpure virtual
suspendThread(void *thread)=0ThreadDriverpure virtual
unlockMutex(void *mutex)=0ThreadDriverpure virtual
waitCond(void *cond, void *mutex)=0ThreadDriverpure virtual
~ThreadDriver()=default (defined in ThreadDriver)ThreadDrivervirtual