libgui 2.01
libgui is a GUI library for the GameCube, Wii, and Wii U
 
Loading...
Searching...
No Matches
Texture2DShader Member List

This is the complete list of members for Texture2DShader, including all inherited members.

clearBlur() constTexture2DShaderinline
cuColorAttrSizeShaderstatic
cuTexCoordAttrSizeShaderstatic
cuVertexAttrSizeShaderstatic
destroyInstance()Texture2DShaderinlinestatic
draw(int32_t primitive=GX2_PRIMITIVE_MODE_QUADS, uint32_t vtxCount=4)Shaderinlinestatic
instance()Texture2DShaderinlinestatic
resetFrame()Texture2DShaderinline
setAngle(float angleRadians)Texture2DShaderinline
setAttributeBuffer() constTexture2DShaderinline
setColorIntensity(const float colorIntensity[4])Texture2DShaderinline
setOffset(const float offset[3])Texture2DShaderinline
setRotatedAttributeBuffer(uint32_t slot) constTexture2DShaderinline
setScale(const float scale[3])Texture2DShaderinline
setShaders() constTexture2DShaderinline
setTextureAndSampler(const GX2Texture *texture, const GX2Sampler *sampler) constTexture2DShaderinline
Shader() (defined in Shader)Shaderinlineprotected
uploadRotatedQuad(const float ndcCorners[8], uint32_t &slotOut)Texture2DShaderinline
~Shader() (defined in Shader)Shaderinlineprotectedvirtual