libgui 2.01
libgui is a GUI library for the GameCube, Wii, and Wii U
 
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ImageRenderer Member List

This is the complete list of members for ImageRenderer, including all inherited members.

canReuseTexture(int allocWidth, int allocHeight, int width, int height) constImageRendererinlinevirtual
createMesh(const MeshVertex *vertices, size_t count)ImageRendererinlinevirtual
createTexture(int width, int height)=0ImageRendererpure virtual
destroyMesh(void *mesh)ImageRendererinlinevirtual
destroyTexture(void *texture)=0ImageRendererpure virtual
drawMesh(const MeshVertex *vertices, size_t count)=0ImageRendererpure virtual
drawMeshInstance(void *mesh, float x, float y, float scaleX, float scaleY)ImageRendererinlinevirtual
drawRectangle(float x, float y, float width, float height, PixelColor color)=0ImageRendererpure virtual
drawTexture(void *texture, float xpos, float ypos, uint16_t width, uint16_t height, float degrees, float scaleX, float scaleY, uint8_t alpha)=0ImageRendererpure virtual
loadTextureData(void *texture, const uint8_t *rgba, int width, int height)=0ImageRendererpure virtual
~ImageRenderer()=default (defined in ImageRenderer)ImageRenderervirtual