libgui 2.01
libgui is a GUI library for the GameCube, Wii, and Wii U
 
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GuiMesh Member List

This is the complete list of members for GuiMesh, including all inherited members.

addEllipse(const GuiRect &r, const GuiFill &fill, bool edgeFringe=true)GuiMesh
addLine(GuiPoint a, GuiPoint b, float width, const GuiFill &fill)GuiMesh
addPolygon(const std::vector< GuiPoint > &pts, const GuiFill &fill, bool edgeFringe=true)GuiMesh
addRect(const GuiRect &r, const GuiFill &fill, bool edgeFringe=true)GuiMesh
addRoundRect(const GuiRect &r, const GuiCorners &corners, const GuiFill &fill, bool edgeFringe=true)GuiMesh
addShadow(const GuiRect &r, const GuiCorners &corners, float blur, float spread, float dx, float dy, PixelColor color)GuiMesh
clear()GuiMesh
empty() constGuiMeshinline
getFeather() constGuiMeshinline
getTolerance() constGuiMeshinline
GuiMesh(float featherWidth=1.0f, float curveTolerance=0.3f)GuiMesh
size() constGuiMeshinline
strokeArc(GuiPoint centre, float radius, float startDeg, float sweepDeg, float width, PixelColor color)GuiMesh
strokeEllipse(const GuiRect &r, float width, STROKE align, const GuiFill &fill)GuiMesh
strokePolygon(const std::vector< GuiPoint > &pts, float width, STROKE align, const GuiFill &fill)GuiMesh
strokeRoundRect(const GuiRect &r, const GuiCorners &corners, float width, STROKE align, const GuiFill &fill)GuiMesh
vertices() constGuiMeshinline