libgui 2.01
libgui is a GUI library for the GameCube, Wii, and Wii U
 
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ColorShader Member List

This is the complete list of members for ColorShader, including all inherited members.

bindMesh(const float *positions, const uint8_t *colors, uint32_t vertexCapacity, const float *offset=nullptr, const float *scale=nullptr)ColorShaderinline
cuColorAttrSizeShaderstatic
cuColorVtxsSizeColorShaderstatic
cuTexCoordAttrSizeShaderstatic
cuVertexAttrSizeShaderstatic
destroyInstance()ColorShaderinlinestatic
draw(int32_t primitive=GX2_PRIMITIVE_MODE_QUADS, uint32_t vtxCount=4)Shaderinlinestatic
drawMesh(uint32_t firstVertex, uint32_t vertexCount)ColorShaderinlinestatic
instance()ColorShaderinlinestatic
resetFrame()ColorShaderinline
setAngle(float angleRadians)ColorShaderinline
setAttributeBuffer(const uint8_t *colorAttr)ColorShaderinline
setColorIntensity(const float colorIntensity[4])ColorShaderinline
setOffset(const float offset[3])ColorShaderinline
setScale(const float scale[3])ColorShaderinline
setShaders() constColorShaderinline
Shader() (defined in Shader)Shaderinlineprotected
~Shader() (defined in Shader)Shaderinlineprotectedvirtual