This is the complete list of members for ColorShader, including all inherited members.
| bindMesh(const float *positions, const uint8_t *colors, uint32_t vertexCapacity, const float *offset=nullptr, const float *scale=nullptr) | ColorShader | inline |
| cuColorAttrSize | Shader | static |
| cuColorVtxsSize | ColorShader | static |
| cuTexCoordAttrSize | Shader | static |
| cuVertexAttrSize | Shader | static |
| destroyInstance() | ColorShader | inlinestatic |
| draw(int32_t primitive=GX2_PRIMITIVE_MODE_QUADS, uint32_t vtxCount=4) | Shader | inlinestatic |
| drawMesh(uint32_t firstVertex, uint32_t vertexCount) | ColorShader | inlinestatic |
| instance() | ColorShader | inlinestatic |
| resetFrame() | ColorShader | inline |
| setAngle(float angleRadians) | ColorShader | inline |
| setAttributeBuffer(const uint8_t *colorAttr) | ColorShader | inline |
| setColorIntensity(const float colorIntensity[4]) | ColorShader | inline |
| setOffset(const float offset[3]) | ColorShader | inline |
| setScale(const float scale[3]) | ColorShader | inline |
| setShaders() const | ColorShader | inline |
| Shader() (defined in Shader) | Shader | inlineprotected |
| ~Shader() (defined in Shader) | Shader | inlineprotectedvirtual |